v0.2.2 9100209

adw-timed-animation.go RawHistoryFolder

1// Package adw was automatically generated by github.com/bnema/puregotk DO NOT EDIT
2package adw
3
4import (
5	"structs"
6	"unsafe"
7
8	"github.com/ebitengine/purego"
9
10	"github.com/bnema/puregotk/pkg/core"
11	"github.com/bnema/puregotk/v4/gobject"
12	"github.com/bnema/puregotk/v4/gobject/types"
13	"github.com/bnema/puregotk/v4/gtk"
14)
15
16type TimedAnimationClass struct {
17	_ structs.HostLayout
18}
19
20func (x *TimedAnimationClass) GoPointer() uintptr {
21	return uintptr(unsafe.Pointer(x))
22}
23
24// A time-based [class@Animation].
25//
26// `AdwTimedAnimation` implements a simple animation interpolating the given
27// value from [property@TimedAnimation:value-from] to
28// [property@TimedAnimation:value-to] over
29// [property@TimedAnimation:duration] milliseconds using the curve described by
30// [property@TimedAnimation:easing].
31//
32// If [property@TimedAnimation:reverse] is set to `TRUE`, `AdwTimedAnimation`
33// will instead animate from [property@TimedAnimation:value-to] to
34// [property@TimedAnimation:value-from], and the easing curve will be inverted.
35//
36// The animation can repeat a certain amount of times, or endlessly, depending
37// on the [property@TimedAnimation:repeat-count] value. If
38// [property@TimedAnimation:alternate] is set to `TRUE`, it will also change the
39// direction every other iteration.
40type TimedAnimation struct {
41	Animation
42}
43
44var xTimedAnimationGLibType func() types.GType
45
46func TimedAnimationGLibType() types.GType {
47	return xTimedAnimationGLibType()
48}
49
50func TimedAnimationNewFromInternalPtr(ptr uintptr) *TimedAnimation {
51	cls := &TimedAnimation{}
52	cls.Ptr = ptr
53	return cls
54}
55
56var xNewTimedAnimation func(uintptr, float64, float64, uint, uintptr) uintptr
57
58// Creates a new `AdwTimedAnimation` on @widget to animate @target from @from
59// to @to.
60func NewTimedAnimation(WidgetVar *gtk.Widget, FromVar float64, ToVar float64, DurationVar uint, TargetVar *AnimationTarget) *TimedAnimation {
61	var cls *TimedAnimation
62
63	cret := xNewTimedAnimation(WidgetVar.GoPointer(), FromVar, ToVar, DurationVar, TargetVar.GoPointer())
64
65	if cret == 0 {
66		return nil
67	}
68	gobject.IncreaseRef(cret)
69	cls = &TimedAnimation{}
70	cls.Ptr = cret
71	return cls
72}
73
74var xTimedAnimationGetAlternate func(uintptr) bool
75
76// Gets whether @self changes direction on every iteration.
77func (x *TimedAnimation) GetAlternate() bool {
78
79	cret := xTimedAnimationGetAlternate(x.GoPointer())
80	return cret
81}
82
83var xTimedAnimationGetDuration func(uintptr) uint
84
85// Gets the duration of @self.
86func (x *TimedAnimation) GetDuration() uint {
87
88	cret := xTimedAnimationGetDuration(x.GoPointer())
89	return cret
90}
91
92var xTimedAnimationGetEasing func(uintptr) Easing
93
94// Gets the easing function @self uses.
95func (x *TimedAnimation) GetEasing() Easing {
96
97	cret := xTimedAnimationGetEasing(x.GoPointer())
98	return cret
99}
100
101var xTimedAnimationGetRepeatCount func(uintptr) uint
102
103// Gets the number of times @self will play.
104func (x *TimedAnimation) GetRepeatCount() uint {
105
106	cret := xTimedAnimationGetRepeatCount(x.GoPointer())
107	return cret
108}
109
110var xTimedAnimationGetReverse func(uintptr) bool
111
112// Gets whether @self plays backwards.
113func (x *TimedAnimation) GetReverse() bool {
114
115	cret := xTimedAnimationGetReverse(x.GoPointer())
116	return cret
117}
118
119var xTimedAnimationGetValueFrom func(uintptr) float64
120
121// Gets the value @self will animate from.
122func (x *TimedAnimation) GetValueFrom() float64 {
123
124	cret := xTimedAnimationGetValueFrom(x.GoPointer())
125	return cret
126}
127
128var xTimedAnimationGetValueTo func(uintptr) float64
129
130// Gets the value @self will animate to.
131func (x *TimedAnimation) GetValueTo() float64 {
132
133	cret := xTimedAnimationGetValueTo(x.GoPointer())
134	return cret
135}
136
137var xTimedAnimationSetAlternate func(uintptr, bool)
138
139// Sets whether @self changes direction on every iteration.
140func (x *TimedAnimation) SetAlternate(AlternateVar bool) {
141
142	xTimedAnimationSetAlternate(x.GoPointer(), AlternateVar)
143
144}
145
146var xTimedAnimationSetDuration func(uintptr, uint)
147
148// Sets the duration of @self.
149//
150// If the animation repeats more than once, sets the duration of one iteration.
151func (x *TimedAnimation) SetDuration(DurationVar uint) {
152
153	xTimedAnimationSetDuration(x.GoPointer(), DurationVar)
154
155}
156
157var xTimedAnimationSetEasing func(uintptr, Easing)
158
159// Sets the easing function @self will use.
160//
161// See [enum@Easing] for the description of specific easing functions.
162func (x *TimedAnimation) SetEasing(EasingVar Easing) {
163
164	xTimedAnimationSetEasing(x.GoPointer(), EasingVar)
165
166}
167
168var xTimedAnimationSetRepeatCount func(uintptr, uint)
169
170// Sets the number of times @self will play.
171//
172// If set to 0, @self will repeat endlessly.
173func (x *TimedAnimation) SetRepeatCount(RepeatCountVar uint) {
174
175	xTimedAnimationSetRepeatCount(x.GoPointer(), RepeatCountVar)
176
177}
178
179var xTimedAnimationSetReverse func(uintptr, bool)
180
181// Sets whether @self plays backwards.
182func (x *TimedAnimation) SetReverse(ReverseVar bool) {
183
184	xTimedAnimationSetReverse(x.GoPointer(), ReverseVar)
185
186}
187
188var xTimedAnimationSetValueFrom func(uintptr, float64)
189
190// Sets the value @self will animate from.
191//
192// The animation will start at this value and end at
193// [property@TimedAnimation:value-to].
194//
195// If [property@TimedAnimation:reverse] is `TRUE`, the animation will end at
196// this value instead.
197func (x *TimedAnimation) SetValueFrom(ValueVar float64) {
198
199	xTimedAnimationSetValueFrom(x.GoPointer(), ValueVar)
200
201}
202
203var xTimedAnimationSetValueTo func(uintptr, float64)
204
205// Sets the value @self will animate to.
206//
207// The animation will start at [property@TimedAnimation:value-from] and end at
208// this value.
209//
210// If [property@TimedAnimation:reverse] is `TRUE`, the animation will start
211// at this value instead.
212func (x *TimedAnimation) SetValueTo(ValueVar float64) {
213
214	xTimedAnimationSetValueTo(x.GoPointer(), ValueVar)
215
216}
217
218func (c *TimedAnimation) GoPointer() uintptr {
219	if c == nil {
220		return 0
221	}
222	return c.Ptr
223}
224
225func (c *TimedAnimation) SetGoPointer(ptr uintptr) {
226	c.Ptr = ptr
227}
228
229// SetPropertyAlternate sets the "alternate" property.
230// Whether the animation changes direction on every iteration.
231func (x *TimedAnimation) SetPropertyAlternate(value bool) {
232	var v gobject.Value
233	v.Init(gobject.TypeBooleanVal)
234	v.SetBoolean(value)
235	x.SetProperty("alternate", &v)
236}
237
238// GetPropertyAlternate gets the "alternate" property.
239// Whether the animation changes direction on every iteration.
240func (x *TimedAnimation) GetPropertyAlternate() bool {
241	var v gobject.Value
242	x.GetProperty("alternate", &v)
243	return v.GetBoolean()
244}
245
246// SetPropertyDuration sets the "duration" property.
247// Duration of the animation, in milliseconds.
248//
249// Describes how much time the animation will take.
250//
251// If the animation repeats more than once, describes the duration of one
252// iteration.
253func (x *TimedAnimation) SetPropertyDuration(value uint) {
254	var v gobject.Value
255	v.Init(gobject.TypeUintVal)
256	v.SetUint(value)
257	x.SetProperty("duration", &v)
258}
259
260// GetPropertyDuration gets the "duration" property.
261// Duration of the animation, in milliseconds.
262//
263// Describes how much time the animation will take.
264//
265// If the animation repeats more than once, describes the duration of one
266// iteration.
267func (x *TimedAnimation) GetPropertyDuration() uint {
268	var v gobject.Value
269	x.GetProperty("duration", &v)
270	return v.GetUint()
271}
272
273// SetPropertyRepeatCount sets the "repeat-count" property.
274// Number of times the animation will play.
275//
276// If set to 0, the animation will repeat endlessly.
277func (x *TimedAnimation) SetPropertyRepeatCount(value uint) {
278	var v gobject.Value
279	v.Init(gobject.TypeUintVal)
280	v.SetUint(value)
281	x.SetProperty("repeat-count", &v)
282}
283
284// GetPropertyRepeatCount gets the "repeat-count" property.
285// Number of times the animation will play.
286//
287// If set to 0, the animation will repeat endlessly.
288func (x *TimedAnimation) GetPropertyRepeatCount() uint {
289	var v gobject.Value
290	x.GetProperty("repeat-count", &v)
291	return v.GetUint()
292}
293
294// SetPropertyReverse sets the "reverse" property.
295// Whether the animation plays backwards.
296func (x *TimedAnimation) SetPropertyReverse(value bool) {
297	var v gobject.Value
298	v.Init(gobject.TypeBooleanVal)
299	v.SetBoolean(value)
300	x.SetProperty("reverse", &v)
301}
302
303// GetPropertyReverse gets the "reverse" property.
304// Whether the animation plays backwards.
305func (x *TimedAnimation) GetPropertyReverse() bool {
306	var v gobject.Value
307	x.GetProperty("reverse", &v)
308	return v.GetBoolean()
309}
310
311// SetPropertyValueFrom sets the "value-from" property.
312// The value to animate from.
313//
314// The animation will start at this value and end at
315// [property@TimedAnimation:value-to].
316//
317// If [property@TimedAnimation:reverse] is `TRUE`, the animation will end at
318// this value instead.
319func (x *TimedAnimation) SetPropertyValueFrom(value float64) {
320	var v gobject.Value
321	v.Init(gobject.TypeDoubleVal)
322	v.SetDouble(value)
323	x.SetProperty("value-from", &v)
324}
325
326// GetPropertyValueFrom gets the "value-from" property.
327// The value to animate from.
328//
329// The animation will start at this value and end at
330// [property@TimedAnimation:value-to].
331//
332// If [property@TimedAnimation:reverse] is `TRUE`, the animation will end at
333// this value instead.
334func (x *TimedAnimation) GetPropertyValueFrom() float64 {
335	var v gobject.Value
336	x.GetProperty("value-from", &v)
337	return v.GetDouble()
338}
339
340// SetPropertyValueTo sets the "value-to" property.
341// The value to animate to.
342//
343// The animation will start at [property@TimedAnimation:value-from] and end at
344// this value.
345//
346// If [property@TimedAnimation:reverse] is `TRUE`, the animation will start
347// at this value instead.
348func (x *TimedAnimation) SetPropertyValueTo(value float64) {
349	var v gobject.Value
350	v.Init(gobject.TypeDoubleVal)
351	v.SetDouble(value)
352	x.SetProperty("value-to", &v)
353}
354
355// GetPropertyValueTo gets the "value-to" property.
356// The value to animate to.
357//
358// The animation will start at [property@TimedAnimation:value-from] and end at
359// this value.
360//
361// If [property@TimedAnimation:reverse] is `TRUE`, the animation will start
362// at this value instead.
363func (x *TimedAnimation) GetPropertyValueTo() float64 {
364	var v gobject.Value
365	x.GetProperty("value-to", &v)
366	return v.GetDouble()
367}
368
369func init() {
370	core.SetPackageName("ADW", "libadwaita-1")
371	core.SetSharedLibraries("ADW", []string{"libadwaita-1.so.0"})
372	var libs []uintptr
373	for _, libPath := range core.GetPaths("ADW") {
374		lib, err := purego.Dlopen(libPath, purego.RTLD_NOW|purego.RTLD_GLOBAL)
375		if err != nil {
376			panic(err)
377		}
378		libs = append(libs, lib)
379	}
380
381	core.PuregoSafeRegister(&xTimedAnimationGLibType, libs, "adw_timed_animation_get_type")
382
383	core.PuregoSafeRegister(&xNewTimedAnimation, libs, "adw_timed_animation_new")
384
385	core.PuregoSafeRegister(&xTimedAnimationGetAlternate, libs, "adw_timed_animation_get_alternate")
386	core.PuregoSafeRegister(&xTimedAnimationGetDuration, libs, "adw_timed_animation_get_duration")
387	core.PuregoSafeRegister(&xTimedAnimationGetEasing, libs, "adw_timed_animation_get_easing")
388	core.PuregoSafeRegister(&xTimedAnimationGetRepeatCount, libs, "adw_timed_animation_get_repeat_count")
389	core.PuregoSafeRegister(&xTimedAnimationGetReverse, libs, "adw_timed_animation_get_reverse")
390	core.PuregoSafeRegister(&xTimedAnimationGetValueFrom, libs, "adw_timed_animation_get_value_from")
391	core.PuregoSafeRegister(&xTimedAnimationGetValueTo, libs, "adw_timed_animation_get_value_to")
392	core.PuregoSafeRegister(&xTimedAnimationSetAlternate, libs, "adw_timed_animation_set_alternate")
393	core.PuregoSafeRegister(&xTimedAnimationSetDuration, libs, "adw_timed_animation_set_duration")
394	core.PuregoSafeRegister(&xTimedAnimationSetEasing, libs, "adw_timed_animation_set_easing")
395	core.PuregoSafeRegister(&xTimedAnimationSetRepeatCount, libs, "adw_timed_animation_set_repeat_count")
396	core.PuregoSafeRegister(&xTimedAnimationSetReverse, libs, "adw_timed_animation_set_reverse")
397	core.PuregoSafeRegister(&xTimedAnimationSetValueFrom, libs, "adw_timed_animation_set_value_from")
398	core.PuregoSafeRegister(&xTimedAnimationSetValueTo, libs, "adw_timed_animation_set_value_to")
399
400}

Keyboard shortcuts

Single-key shortcuts are on. ctrl k and esc work whatever this says.

ctrl k :
go to a section, branch, tag, file or repository
?
this list
j k
move the row cursor down / up
enter
open the row under the cursor; on Files, a directory opens or closes in place
↑ ↓ ← → home end
in the file tree (focus on a row): previous / next row, close / open a directory or go to its parent / first entry, first / last row. They never open a file
l h
on Files: open a directory or a file / close a directory or go up to its parent, then to the parent page. Elsewhere: into the side panel (on a merge request, its files) / back to the content; there j k move between its controls
g g G
first / last row
/
filter the list; on Files, find a file anywhere in the repository (esc clears, enter opens the best match)
b
switch branch or tag
g s g f g c g b g m g i g r g a
tabs: summary, files, commits, branches & tags, merge requests, issues, releases, actions (when available)
g h
home
w
wide mode: use the whole width of the screen, or not (remembered)
y
copy a permalink pinned to the commit
d u x
diff: split / unified / collapse or expand all
e E
diff: the whole file in view / every file, with the lines the hunks hide
n
merge request: next note in the diff
esc
close a dialog, leave a field

Branches 1

Tags 102

↑↓ moveenter openesc close