v0.2.0 4859eb8

screen_resize.go RawHistoryFolder

1package vt
2
3import renderer "github.com/bnema/vev-vt/core"
4
5func (s *Screen) Resize(width, height int) {
6	if width == s.Frame.Width && height == s.Frame.Height {
7		return
8	}
9	if width <= 0 || height <= 0 {
10		// renderer.Frame permits a collapsed geometry. There is no layout to
11		// preserve until a usable viewport is supplied again.
12		width, height = max(width, 0), max(height, 0)
13		s.buffer = s.newBuffer(width, height)
14		s.Row, s.Col = 0, 0
15		if state := s.alternate; state != nil {
16			state.buffer = s.newBuffer(width, height)
17			state.frame = state.buffer.frame
18			state.row, state.col = 0, 0
19			state.scrollTop, state.scrollBottom = 0, height-1
20		}
21	} else {
22		resize := func(b *buffer, row, col int, saved *cursorState, evict bool) (int, int) {
23			active := &bufferCursor{row: row, col: col}
24			var savedPoint *bufferCursor
25			if saved != nil && saved.saved {
26				savedPoint = &bufferCursor{row: saved.row, col: saved.col}
27			}
28			evicted, evictedBounds, evictedIDs := b.resize(width, height, active, savedPoint)
29			for i := range evictedIDs {
30				if evictedIDs[i] == 0 {
31					evictedIDs[i] = s.nextRowIDValue()
32				}
33			}
34			s.fillMissingRowIDs(b)
35			if evict {
36				for i, line := range evicted {
37					s.recordEvicted(line, evictedBounds[i], evictedIDs[i])
38				}
39			}
40			if savedPoint != nil {
41				saved.row, saved.col = savedPoint.row, clamp(savedPoint.col, 0, width-1)
42			}
43			return active.row, clamp(active.col, 0, width-1)
44		}
45
46		if s.alternate != nil {
47			// Both screen states are reflowed independently, but active and saved
48			// cursors for each state are mapped by their single buffer layout pass.
49			s.Row, s.Col = resize(s.buffer, s.Row, s.Col, &s.savedCursor, false)
50			state := s.alternate
51			if state.buffer == nil {
52				state.buffer = bufferFromFrame(state.frame)
53				s.fillMissingRowIDs(state.buffer)
54			}
55			state.row, state.col = resize(state.buffer, state.row, state.col, &state.savedCursor, true)
56			state.frame = state.buffer.frame
57			state.scrollTop, state.scrollBottom = 0, height-1
58		} else {
59			s.Row, s.Col = resize(s.buffer, s.Row, s.Col, &s.savedCursor, true)
60		}
61	}
62	s.Frame = s.buffer.frame
63	// A resize can split an in-flight escape sequence from the terminal state it
64	// was meant to mutate; keep the durable child state but discard partial bytes.
65	s.escapeBuf = s.escapeBuf[:0]
66	s.resetScrollRegion()
67	s.fullRedraw()
68}
69
70// cloneFrame produces an independent copy in canonical layout: it copies the
71// source's logical rows (via Row) into a fresh frame whose offsets are already
72// canonical, so a rotated source is normalized in the clone.
73func cloneFrame(frame renderer.Frame) renderer.Frame {
74	out := renderer.NewFrame(frame.Width, frame.Height)
75	for y := range frame.Height {
76		copy(out.Row(y), frame.Row(y))
77	}
78	return out
79}
80
81func clamp(v, lo, hi int) int {
82	if hi < lo {
83		return lo
84	}
85	if v < lo {
86		return lo
87	}
88	if v > hi {
89		return hi
90	}
91	return v
92}

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