v0.4.1 03674e0

screen_resize.go RawHistoryFolder

1package vt
2
3import renderer "github.com/bnema/vev-vt/core"
4
5func (s *Screen) Resize(width, height int) {
6	if width == s.Frame.Width && height == s.Frame.Height {
7		s.geometry.Cols, s.geometry.Rows = width, height
8		return
9	}
10	if width <= 0 || height <= 0 {
11		// renderer.Frame permits a collapsed geometry. There is no layout to
12		// preserve until a usable viewport is supplied again.
13		width, height = max(width, 0), max(height, 0)
14		s.buffer = s.newBuffer(width, height)
15		s.Row, s.Col = 0, 0
16		if state := s.alternate; state != nil {
17			state.buffer = s.newBuffer(width, height)
18			state.frame = state.buffer.frame
19			state.row, state.col = 0, 0
20			state.scrollTop, state.scrollBottom = 0, height-1
21		}
22	} else {
23		resize := func(b *buffer, row, col int, saved *cursorState, evict bool) (int, int) {
24			active := &bufferCursor{row: row, col: col}
25			var savedPoint *bufferCursor
26			if saved != nil && saved.saved {
27				savedPoint = &bufferCursor{row: saved.row, col: saved.col}
28			}
29			evicted, evictedBounds, evictedIDs := b.resize(width, height, active, savedPoint)
30			for i := range evictedIDs {
31				if evictedIDs[i] == 0 {
32					evictedIDs[i] = s.nextRowIDValue()
33				}
34			}
35			s.fillMissingRowIDs(b)
36			if evict {
37				for i, line := range evicted {
38					s.recordEvicted(line, evictedBounds[i], evictedIDs[i])
39				}
40			}
41			if savedPoint != nil {
42				saved.row, saved.col = savedPoint.row, clamp(savedPoint.col, 0, width-1)
43			}
44			return active.row, clamp(active.col, 0, width-1)
45		}
46
47		if s.alternate != nil {
48			// Both screen states are reflowed independently, but active and saved
49			// cursors for each state are mapped by their single buffer layout pass.
50			s.Row, s.Col = resize(s.buffer, s.Row, s.Col, &s.savedCursor, false)
51			state := s.alternate
52			if state.buffer == nil {
53				state.buffer = bufferFromFrame(state.frame)
54				s.fillMissingRowIDs(state.buffer)
55			}
56			state.row, state.col = resize(state.buffer, state.row, state.col, &state.savedCursor, true)
57			state.frame = state.buffer.frame
58			state.scrollTop, state.scrollBottom = 0, height-1
59		} else {
60			s.Row, s.Col = resize(s.buffer, s.Row, s.Col, &s.savedCursor, true)
61		}
62	}
63	s.Frame = s.buffer.frame
64	s.geometry.Cols, s.geometry.Rows = width, height
65	// A resize can split an in-flight escape sequence from the terminal state it
66	// was meant to mutate; keep the durable child state but discard partial bytes.
67	s.escapeBuf = s.escapeBuf[:0]
68	s.kittyDiscard = false
69	s.kittyDiscardEscaped = false
70	s.abortAllKittyPending()
71	s.resetScrollRegion()
72	s.fullRedraw()
73}
74
75// cloneFrame produces an independent copy in canonical layout: it copies the
76// source's logical rows (via Row) into a fresh frame whose offsets are already
77// canonical, so a rotated source is normalized in the clone.
78func cloneFrame(frame renderer.Frame) renderer.Frame {
79	out := renderer.NewFrame(frame.Width, frame.Height)
80	for y := range frame.Height {
81		copy(out.Row(y), frame.Row(y))
82	}
83	return out
84}
85
86func clamp(v, lo, hi int) int {
87	if hi < lo {
88		return lo
89	}
90	if v < lo {
91		return lo
92	}
93	if v > hi {
94		return hi
95	}
96	return v
97}

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ctrl k :
go to a section, branch, tag, file or repository
?
this list
j k
move the row cursor down / up
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↑ ↓ ← → home end
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l h
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g g G
first / last row
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b
switch branch or tag
g s g f g c g b g m g i g r g a
tabs: summary, files, commits, branches & tags, merge requests, issues, releases, actions (when available)
g h
home
w
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d u x
diff: split / unified / collapse or expand all
e E
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n
merge request: next note in the diff
esc
close a dialog, leave a field

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