v0.5.0 31affde

screen_resize.go RawHistoryFolder

1package vt
2
3func (s *Screen) Resize(width, height int) {
4	if width == s.frame.Width && height == s.frame.Height {
5		s.geometry.Cols, s.geometry.Rows = width, height
6		return
7	}
8	if width <= 0 || height <= 0 {
9		// renderer.Frame permits a collapsed geometry. There is no layout to
10		// preserve until a usable viewport is supplied again.
11		width, height = max(width, 0), max(height, 0)
12		s.buffer = s.newBuffer(width, height)
13		s.Row, s.Col = 0, 0
14		if state := s.alternate; state != nil {
15			state.buffer = s.newBuffer(width, height)
16			state.row, state.col = 0, 0
17			state.scrollTop, state.scrollBottom = 0, height-1
18		}
19	} else {
20		resize := func(b *buffer, row, col int, saved *cursorState, evict bool) (int, int) {
21			active := &bufferCursor{row: row, col: col}
22			var savedPoint *bufferCursor
23			if saved != nil && saved.saved {
24				savedPoint = &bufferCursor{row: saved.row, col: saved.col}
25			}
26			evicted, evictedBounds, evictedIDs := b.resize(width, height, active, savedPoint)
27			for i := range evictedIDs {
28				if evictedIDs[i] == 0 {
29					evictedIDs[i] = s.nextRowIDValue()
30				}
31			}
32			s.fillMissingRowIDs(b)
33			if evict {
34				for i, line := range evicted {
35					s.recordEvicted(line, evictedBounds[i], evictedIDs[i])
36				}
37			}
38			if savedPoint != nil {
39				saved.row, saved.col = savedPoint.row, clamp(savedPoint.col, 0, width-1)
40			}
41			return active.row, clamp(active.col, 0, width-1)
42		}
43
44		if s.alternate != nil {
45			// Both screen states are reflowed independently, but active and saved
46			// cursors for each state are mapped by their single buffer layout pass.
47			s.Row, s.Col = resize(s.buffer, s.Row, s.Col, &s.savedCursor, false)
48			state := s.alternate
49			state.row, state.col = resize(state.buffer, state.row, state.col, &state.savedCursor, true)
50			state.scrollTop, state.scrollBottom = 0, height-1
51		} else {
52			s.Row, s.Col = resize(s.buffer, s.Row, s.Col, &s.savedCursor, true)
53		}
54	}
55	s.frame = s.buffer.frame
56	s.geometry.Cols, s.geometry.Rows = width, height
57	// A resize can split an in-flight escape sequence from the terminal state it
58	// was meant to mutate; keep the durable child state but discard partial bytes.
59	s.escapeBuf = s.escapeBuf[:0]
60	s.kittyDiscard = false
61	s.kittyDiscardEscaped = false
62	s.abortAllKittyPending()
63	s.resetScrollRegion()
64	s.fullRedraw()
65}
66
67func clamp(v, lo, hi int) int {
68	if hi < lo {
69		return lo
70	}
71	if v < lo {
72		return lo
73	}
74	if v > hi {
75		return hi
76	}
77	return v
78}

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