render.go RawHistoryFolder
1package tui
2
3import (
4 "io"
5 "strings"
6
7 "github.com/mattn/go-runewidth"
8)
9
10// runewidthRune reports the number of cells a rune occupies, pinned
11// here so the renderer does not depend on the editor's helper.
12func runewidthRune(r rune) int { return runewidth.RuneWidth(r) }
13
14// Renderer maintains a previous frame and writes only the lines that
15// changed on each Draw(). Callers pass a full target frame (slice of
16// styled lines, already wrapped to width).
17type Renderer struct {
18 out io.Writer
19 prev []string
20 rows int // terminal rows
21 cols int // terminal cols
22
23 // Cursor position after last draw (for placing input cursor).
24 cursorRow int
25 cursorCol int
26
27 // hideCursor when true prevents ShowCursor from being emitted.
28 hideCursor bool
29
30 // prevHadImage tracks whether the previous frame contained an
31 // inline-image escape so we can force a full clear+repaint whenever
32 // the image set changes. Only matters when inline images are
33 // enabled via ZOT_INLINE_IMAGES; defaults to false.
34 prevHadImage bool
35}
36
37// NewRenderer returns a renderer that writes to out.
38func NewRenderer(out io.Writer) *Renderer {
39 return &Renderer{out: out}
40}
41
42// Resize tells the renderer the current terminal size.
43func (r *Renderer) Resize(cols, rows int) {
44 if cols != r.cols || rows != r.rows {
45 r.cols = cols
46 r.rows = rows
47 r.prev = nil
48 }
49}
50
51// Clear forces a full repaint on the next Draw and clears the screen.
52func (r *Renderer) Clear() {
53 r.prev = nil
54 _, _ = io.WriteString(r.out, SeqClearScreen)
55}
56
57// Draw updates the terminal so that the visible frame ends with the
58// given lines (bottom-aligned). cursorRow/cursorCol are offsets within
59// the lines slice indicating where to place the terminal cursor; use
60// -1 to hide it.
61// containsImageEscape reports whether the line carries an inline-image
62// escape we must repaint rather than diff against the previous frame.
63func containsImageEscape(s string) bool {
64 return strings.Contains(s, "\x1b]1337;File=") || strings.Contains(s, "\x1b_G")
65}
66
67// truncateToWidth clips s so its on-screen width doesn't exceed cols
68// cells, preserving ANSI CSI escape sequences (which don't consume
69// cells). Lines carrying an inline-image escape are returned as-is
70// since we can't measure their painted size.
71//
72// Fast path: a byte-length <= cols is a conservative upper bound
73// guaranteeing the cell width is also <= cols, so we skip all the
74// rune-width math. That covers the vast majority of lines in a
75// transcript (narrow terminals wrap early; wide ones leave headroom).
76func truncateToWidth(s string, cols int) string {
77 if cols <= 0 || containsImageEscape(s) {
78 return s
79 }
80 if len(s) <= cols {
81 return s
82 }
83 var out strings.Builder
84 out.Grow(len(s))
85 seen := 0
86 runes := []rune(s)
87 for i := 0; i < len(runes); {
88 r := runes[i]
89 // CSI escape sequence (ESC [ ... final): zero-width.
90 if r == 0x1b && i+1 < len(runes) && runes[i+1] == '[' {
91 out.WriteRune(r)
92 out.WriteRune(runes[i+1])
93 i += 2
94 for i < len(runes) {
95 c := runes[i]
96 out.WriteRune(c)
97 i++
98 if c >= 0x40 && c <= 0x7e {
99 break
100 }
101 }
102 continue
103 }
104 rw := runewidthRune(r)
105 if seen+rw > cols {
106 break
107 }
108 out.WriteRune(r)
109 seen += rw
110 i++
111 }
112 return out.String()
113}
114
115func (r *Renderer) Draw(lines []string, cursorRow, cursorCol int) {
116 if r.cols == 0 || r.rows == 0 {
117 return
118 }
119 // Bottom-align: only the last r.rows lines are visible.
120 visible := lines
121 if len(visible) > r.rows {
122 visible = visible[len(visible)-r.rows:]
123 cursorRow -= len(lines) - len(visible)
124 }
125 // Pad to r.rows with empty lines at the top. Every line is also
126 // hard-truncated to cols so the terminal never soft-wraps our output
127 // (which would push the status bar out of its row).
128 frame := make([]string, r.rows)
129 top := r.rows - len(visible)
130 for i := 0; i < top; i++ {
131 frame[i] = ""
132 }
133 for i, line := range visible {
134 frame[top+i] = truncateToWidth(line, r.cols)
135 }
136
137 var w strings.Builder
138 w.WriteString(SeqSynchronizedOn)
139 w.WriteString(SeqHideCursor)
140
141 // When inline images are in play we always full-repaint (clear
142 // screen first, then rewrite every row). Terminals manage image
143 // pixels in a layer we cannot diff against, so the per-line cache
144 // is unreliable. Inline images are opt-in via ZOT_INLINE_IMAGES;
145 // the common code path below is the fast cached diff.
146 curHasImage := false
147 for _, l := range frame {
148 if containsImageEscape(l) {
149 curHasImage = true
150 break
151 }
152 }
153 forceAll := curHasImage || r.prevHadImage
154 if forceAll {
155 w.WriteString(SeqClearScreen)
156 }
157
158 full := r.prev == nil || len(r.prev) != r.rows
159 for i := 0; i < r.rows; i++ {
160 if full || forceAll || r.prev[i] != frame[i] {
161 w.WriteString(MoveTo(i+1, 1))
162 w.WriteString(SeqClearLine)
163 w.WriteString(frame[i])
164 }
165 }
166
167 if cursorRow >= 0 {
168 absRow := top + cursorRow + 1
169 absCol := cursorCol + 1
170 if absRow >= 1 && absRow <= r.rows {
171 w.WriteString(MoveTo(absRow, absCol))
172 w.WriteString(SeqShowCursor)
173 }
174 }
175 w.WriteString(SeqSynchronizedOff)
176
177 _, _ = io.WriteString(r.out, w.String())
178
179 r.prev = frame
180 r.prevHadImage = curHasImage
181 r.cursorRow = cursorRow
182 r.cursorCol = cursorCol
183}