v0.0.79 c4150ce

render.go RawHistoryFolder

1package tui
2
3import (
4	"io"
5	"strings"
6
7	"github.com/mattn/go-runewidth"
8)
9
10// runewidthRune reports the number of cells a rune occupies, pinned
11// here so the renderer does not depend on the editor's helper.
12func runewidthRune(r rune) int { return runewidth.RuneWidth(r) }
13
14// Renderer maintains a previous frame and writes only the lines that
15// changed on each Draw(). Callers pass a full target frame (slice of
16// styled lines, already wrapped to width).
17type Renderer struct {
18	out  io.Writer
19	prev []string
20	rows int // terminal rows
21	cols int // terminal cols
22
23	// Cursor position after last draw (for placing input cursor).
24	cursorRow int
25	cursorCol int
26
27	// hideCursor when true prevents ShowCursor from being emitted.
28	hideCursor bool
29
30	// prevHadImage tracks whether the previous frame contained an
31	// inline-image escape so we can force a full clear+repaint whenever
32	// the image set changes. Only matters when inline images are
33	// enabled via ZOT_INLINE_IMAGES; defaults to false.
34	prevHadImage bool
35}
36
37// NewRenderer returns a renderer that writes to out.
38func NewRenderer(out io.Writer) *Renderer {
39	return &Renderer{out: out}
40}
41
42// Resize tells the renderer the current terminal size.
43//
44// On a real size change we also issue a clear-screen so the next Draw
45// starts from a blank slate. Without the clear, characters from the
46// old (wider) layout linger past the new right edge and rows from
47// before the new bottom hang around as garbage.
48func (r *Renderer) Resize(cols, rows int) {
49	if cols != r.cols || rows != r.rows {
50		r.cols = cols
51		r.rows = rows
52		r.prev = nil
53		if r.out != nil {
54			_, _ = io.WriteString(r.out, SeqClearScreen)
55		}
56	}
57}
58
59// Clear forces a full repaint on the next Draw and clears the screen.
60func (r *Renderer) Clear() {
61	r.prev = nil
62	_, _ = io.WriteString(r.out, SeqClearScreen)
63}
64
65// Draw updates the terminal so that the visible frame ends with the
66// given lines (bottom-aligned). cursorRow/cursorCol are offsets within
67// the lines slice indicating where to place the terminal cursor; use
68// -1 to hide it.
69// containsImageEscape reports whether the line carries an inline-image
70// escape we must repaint rather than diff against the previous frame.
71func containsImageEscape(s string) bool {
72	return strings.Contains(s, "\x1b]1337;File=") || strings.Contains(s, "\x1b_G")
73}
74
75// truncateToWidth clips s so its on-screen width doesn't exceed cols
76// cells, preserving ANSI CSI escape sequences (which don't consume
77// cells). Lines carrying an inline-image escape are returned as-is
78// since we can't measure their painted size.
79//
80// Fast path: a byte-length <= cols is a conservative upper bound
81// guaranteeing the cell width is also <= cols, so we skip all the
82// rune-width math. That covers the vast majority of lines in a
83// transcript (narrow terminals wrap early; wide ones leave headroom).
84func truncateToWidth(s string, cols int) string {
85	if cols <= 0 || containsImageEscape(s) {
86		return s
87	}
88	if len(s) <= cols {
89		return s
90	}
91	var out strings.Builder
92	out.Grow(len(s))
93	seen := 0
94	runes := []rune(s)
95	for i := 0; i < len(runes); {
96		r := runes[i]
97		// CSI escape sequence (ESC [ ... final): zero-width.
98		if r == 0x1b && i+1 < len(runes) && runes[i+1] == '[' {
99			out.WriteRune(r)
100			out.WriteRune(runes[i+1])
101			i += 2
102			for i < len(runes) {
103				c := runes[i]
104				out.WriteRune(c)
105				i++
106				if c >= 0x40 && c <= 0x7e {
107					break
108				}
109			}
110			continue
111		}
112		rw := runewidthRune(r)
113		if seen+rw > cols {
114			break
115		}
116		out.WriteRune(r)
117		seen += rw
118		i++
119	}
120	return out.String()
121}
122
123func (r *Renderer) Draw(lines []string, cursorRow, cursorCol int) {
124	if r.cols == 0 || r.rows == 0 {
125		return
126	}
127	// Bottom-align: only the last r.rows lines are visible.
128	visible := lines
129	if len(visible) > r.rows {
130		visible = visible[len(visible)-r.rows:]
131		cursorRow -= len(lines) - len(visible)
132	}
133	// Pad to r.rows with empty lines at the top. Every line is also
134	// hard-truncated to cols so the terminal never soft-wraps our output
135	// (which would push the status bar out of its row).
136	frame := make([]string, r.rows)
137	top := r.rows - len(visible)
138	for i := 0; i < top; i++ {
139		frame[i] = ""
140	}
141	for i, line := range visible {
142		frame[top+i] = truncateToWidth(line, r.cols)
143	}
144
145	var w strings.Builder
146	w.WriteString(SeqSynchronizedOn)
147	w.WriteString(SeqHideCursor)
148
149	// When inline images are in play we always full-repaint (clear
150	// screen first, then rewrite every row). Terminals manage image
151	// pixels in a layer we cannot diff against, so the per-line cache
152	// is unreliable. Inline images are opt-in via ZOT_INLINE_IMAGES;
153	// the common code path below is the fast cached diff.
154	curHasImage := false
155	for _, l := range frame {
156		if containsImageEscape(l) {
157			curHasImage = true
158			break
159		}
160	}
161	forceAll := curHasImage || r.prevHadImage
162	if forceAll {
163		w.WriteString(SeqClearScreen)
164	}
165
166	full := r.prev == nil || len(r.prev) != r.rows
167	for i := 0; i < r.rows; i++ {
168		if full || forceAll || r.prev[i] != frame[i] {
169			w.WriteString(MoveTo(i+1, 1))
170			w.WriteString(SeqClearLine)
171			w.WriteString(frame[i])
172		}
173	}
174
175	if cursorRow >= 0 {
176		absRow := top + cursorRow + 1
177		absCol := cursorCol + 1
178		if absRow >= 1 && absRow <= r.rows {
179			w.WriteString(MoveTo(absRow, absCol))
180			w.WriteString(SeqShowCursor)
181		}
182	}
183	w.WriteString(SeqSynchronizedOff)
184
185	_, _ = io.WriteString(r.out, w.String())
186
187	r.prev = frame
188	r.prevHadImage = curHasImage
189	r.cursorRow = cursorRow
190	r.cursorCol = cursorCol
191}

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