v0.1.7 9cc2fd6

render.go RawHistoryFolder

1package tui
2
3import (
4	"io"
5	"strings"
6
7	"github.com/mattn/go-runewidth"
8)
9
10// runewidthRune reports the number of cells a rune occupies, pinned
11// here so the renderer does not depend on the editor's helper.
12func runewidthRune(r rune) int { return runewidth.RuneWidth(r) }
13
14// Renderer maintains a previous frame and writes only the lines that
15// changed on each Draw(). Callers pass a full target frame (slice of
16// styled lines, already wrapped to width).
17type Renderer struct {
18	out  io.Writer
19	prev []string
20	rows int // terminal rows
21	cols int // terminal cols
22
23	// Cursor position after last draw (for placing input cursor).
24	cursorRow int
25	cursorCol int
26
27	// hideCursor when true prevents ShowCursor from being emitted.
28	hideCursor bool
29
30	// prevHadImage tracks whether the previous frame contained an
31	// inline-image escape so we can force a full clear+repaint whenever
32	// the image set changes. Only matters when inline images are
33	// enabled via ZOT_INLINE_IMAGES; defaults to false.
34	prevHadImage bool
35}
36
37// NewRenderer returns a renderer that writes to out.
38func NewRenderer(out io.Writer) *Renderer {
39	return &Renderer{out: out}
40}
41
42// Resize tells the renderer the current terminal size.
43//
44// On a real size change we also issue a clear-screen so the next Draw
45// starts from a blank slate. Without the clear, characters from the
46// old (wider) layout linger past the new right edge and rows from
47// before the new bottom hang around as garbage.
48func (r *Renderer) Resize(cols, rows int) {
49	if cols != r.cols || rows != r.rows {
50		r.cols = cols
51		r.rows = rows
52		r.prev = nil
53		if r.out != nil {
54			_, _ = io.WriteString(r.out, SeqClearScreen)
55		}
56	}
57}
58
59// Clear forces a full repaint on the next Draw and clears the screen.
60func (r *Renderer) Clear() {
61	r.prev = nil
62	_, _ = io.WriteString(r.out, SeqClearScreen)
63}
64
65// Invalidate forces a full repaint on the next Draw without clearing the
66// whole terminal first. Useful when the cached diff is unreliable but a
67// visible full-screen flash would be too distracting.
68func (r *Renderer) Invalidate() {
69	r.prev = nil
70}
71
72// Draw updates the terminal so that the visible frame ends with the
73// given lines (bottom-aligned). cursorRow/cursorCol are offsets within
74// the lines slice indicating where to place the terminal cursor; use
75// -1 to hide it.
76// containsImageEscape reports whether the line carries an inline-image
77// escape we must repaint rather than diff against the previous frame.
78func containsImageEscape(s string) bool {
79	return strings.Contains(s, "\x1b]1337;File=") || strings.Contains(s, "\x1b_G")
80}
81
82// truncateToWidth clips s so its on-screen width doesn't exceed cols
83// cells, preserving ANSI CSI escape sequences (which don't consume
84// cells). Lines carrying an inline-image escape are returned as-is
85// since we can't measure their painted size.
86//
87// Fast path: a byte-length <= cols is a conservative upper bound
88// guaranteeing the cell width is also <= cols, so we skip all the
89// rune-width math. That covers the vast majority of lines in a
90// transcript (narrow terminals wrap early; wide ones leave headroom).
91func truncateToWidth(s string, cols int) string {
92	if cols <= 0 || containsImageEscape(s) {
93		return s
94	}
95	if len(s) <= cols {
96		return s
97	}
98	var out strings.Builder
99	out.Grow(len(s))
100	seen := 0
101	runes := []rune(s)
102	for i := 0; i < len(runes); {
103		r := runes[i]
104		// CSI escape sequence (ESC [ ... final): zero-width.
105		if r == 0x1b && i+1 < len(runes) && runes[i+1] == '[' {
106			out.WriteRune(r)
107			out.WriteRune(runes[i+1])
108			i += 2
109			for i < len(runes) {
110				c := runes[i]
111				out.WriteRune(c)
112				i++
113				if c >= 0x40 && c <= 0x7e {
114					break
115				}
116			}
117			continue
118		}
119		rw := runewidthRune(r)
120		if seen+rw > cols {
121			break
122		}
123		out.WriteRune(r)
124		seen += rw
125		i++
126	}
127	return out.String()
128}
129
130func (r *Renderer) Draw(lines []string, cursorRow, cursorCol int) {
131	if r.cols == 0 || r.rows == 0 {
132		return
133	}
134	// Bottom-align: only the last r.rows lines are visible.
135	visible := lines
136	if len(visible) > r.rows {
137		visible = visible[len(visible)-r.rows:]
138		cursorRow -= len(lines) - len(visible)
139	}
140	// Pad to r.rows with empty lines at the top. Every line is also
141	// hard-truncated to cols so the terminal never soft-wraps our output
142	// (which would push the status bar out of its row).
143	frame := make([]string, r.rows)
144	top := r.rows - len(visible)
145	for i := 0; i < top; i++ {
146		frame[i] = ""
147	}
148	for i, line := range visible {
149		frame[top+i] = truncateToWidth(line, r.cols)
150	}
151
152	var w strings.Builder
153	w.WriteString(SeqSynchronizedOn)
154	w.WriteString(SeqHideCursor)
155
156	// When inline images are in play we always full-repaint (clear
157	// screen first, then rewrite every row). Terminals manage image
158	// pixels in a layer we cannot diff against, so the per-line cache
159	// is unreliable. Inline images are opt-in via ZOT_INLINE_IMAGES;
160	// the common code path below is the fast cached diff.
161	curHasImage := false
162	curHasKittyImage := false
163	for _, l := range frame {
164		if containsImageEscape(l) {
165			curHasImage = true
166			if strings.Contains(l, "\x1b_G") {
167				curHasKittyImage = true
168			}
169		}
170	}
171	forceAll := curHasImage || r.prevHadImage
172	if forceAll {
173		w.WriteString(SeqClearScreen)
174		if curHasKittyImage {
175			// Delete previously placed kitty images once per frame,
176			// before rewriting all rows. Doing this inside each image
177			// escape makes only the last image in the frame survive.
178			w.WriteString("\x1b_Ga=d\x1b\\")
179		}
180	}
181
182	full := r.prev == nil || len(r.prev) != r.rows
183	for i := 0; i < r.rows; i++ {
184		if full || forceAll || r.prev[i] != frame[i] {
185			w.WriteString(MoveTo(i+1, 1))
186			w.WriteString(SeqClearLine)
187			w.WriteString(frame[i])
188		}
189	}
190
191	if cursorRow >= 0 {
192		absRow := top + cursorRow + 1
193		absCol := cursorCol + 1
194		if absRow >= 1 && absRow <= r.rows {
195			w.WriteString(MoveTo(absRow, absCol))
196			w.WriteString(SeqShowCursor)
197		}
198	}
199	w.WriteString(SeqSynchronizedOff)
200
201	_, _ = io.WriteString(r.out, w.String())
202
203	r.prev = frame
204	r.prevHadImage = curHasImage
205	r.cursorRow = cursorRow
206	r.cursorCol = cursorCol
207}

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