v0.15.0 6b178f8

goal.go RawHistoryFolder

1package modes
2
3import (
4	"context"
5	"fmt"
6	"strings"
7
8	agenttools "github.com/bnema/zut/packages/agent/tools"
9	"github.com/bnema/zut/packages/core"
10	"github.com/bnema/zut/packages/provider"
11)
12
13const goalContinueMetaKey = "zut_goal_continue"
14
15func (i *Interactive) goalUpdatesAvailable() bool {
16	ag := i.Agent()
17	if ag == nil {
18		return false
19	}
20	_, ok := ag.ToolsSnapshot()[agenttools.UpdateGoalToolName]
21	return ok
22}
23
24func (i *Interactive) goalContinuationMessage() (provider.Message, bool) {
25	if i.cfg.CurrentGoal == nil || !i.goalUpdatesAvailable() {
26		return provider.Message{}, false
27	}
28	goal := i.cfg.CurrentGoal()
29	if goal == nil || goal.Status != core.GoalActive || strings.TrimSpace(goal.Objective) == "" {
30		return provider.Message{}, false
31	}
32	text := goal.Objective +
33		"\n\nContinue working autonomously toward this active goal. Do not stop at a progress update. Continue until the goal is complete or blocked, then call update_goal."
34	if goal.MissionID != "" {
35		text += " When setting a next goal, use mission_id " + goal.MissionID + " and keep it within the same user mission."
36	}
37	return provider.Message{
38		Role:    provider.RoleUser,
39		Content: []provider.Content{provider.TextBlock{Text: text}},
40		Meta:    map[string]string{goalContinueMetaKey: "true"},
41	}, true
42}
43
44func (i *Interactive) goalIdleLocked() bool {
45	return !i.busy && i.agent != nil && len(i.queued) == 0 && i.agent.QueuedMessageCount() == 0
46}
47
48func (i *Interactive) goalContinuationIfIdle() (provider.Message, bool) {
49	message, ok := i.goalContinuationMessage()
50	if !ok {
51		return provider.Message{}, false
52	}
53	i.mu.Lock()
54	defer i.mu.Unlock()
55	if !i.goalIdleLocked() {
56		return provider.Message{}, false
57	}
58	return message, true
59}
60
61func (i *Interactive) requestGoalContinuationIfIdle(parent context.Context) bool {
62	message, ok := i.goalContinuationMessage()
63	if !ok || i.coordinatorHasPendingWorkers() {
64		return false
65	}
66	i.mu.Lock()
67	if !i.goalIdleLocked() {
68		i.mu.Unlock()
69		return false
70	}
71	i.busy = true
72	i.mu.Unlock()
73	i.startGoalContinuation(parent, message)
74	return true
75}
76
77func (i *Interactive) startGoalContinuation(parent context.Context, message provider.Message) {
78	goalMessage, goalActive := i.goalContinuationMessage()
79	i.mu.Lock()
80	ag := i.agent
81	if ag == nil {
82		i.busy = false
83		pendingIdleWork := i.takePendingIdleWorkLocked()
84		i.mu.Unlock()
85		runPendingIdleWork(pendingIdleWork)
86		i.invalidate()
87		return
88	}
89	if len(i.queued) > 0 {
90		next := i.queued[0]
91		i.queued = i.queued[1:]
92		i.mu.Unlock()
93		i.startTurn(parent, next)
94		return
95	}
96	if ag.QueuedMessageCount() > 0 {
97		i.mu.Unlock()
98		i.startTurnRequest(parent, "", nil, true, false)
99		return
100	}
101	if !goalActive || userMessageText(goalMessage) != userMessageText(message) {
102		i.busy = false
103		pendingIdleWork := i.takePendingIdleWorkLocked()
104		i.mu.Unlock()
105		runPendingIdleWork(pendingIdleWork)
106		// The objective may have been replaced while the prior turn was
107		// finishing. Re-evaluate it now instead of waiting for another event;
108		// the idle gate still gives queued user work priority.
109		i.requestGoalContinuationIfIdle(parent)
110		i.invalidate()
111		return
112	}
113	i.mu.Unlock()
114	ag.AppendUserContext(userMessageText(message), message.Meta)
115
116	// Persistence callbacks run synchronously from AppendUserContext, so never
117	// hold the TUI mutex across it. Re-check user work that may have arrived
118	// while the hidden continuation was being persisted.
119	i.mu.Lock()
120	if len(i.queued) > 0 {
121		next := i.queued[0]
122		i.queued = i.queued[1:]
123		i.mu.Unlock()
124		i.startTurn(parent, next)
125		return
126	}
127	i.mu.Unlock()
128	i.startTurnRequest(parent, "", nil, true, false)
129}
130
131func copySessionGoal(goal *core.SessionGoal) *core.SessionGoal {
132	if goal == nil {
133		return nil
134	}
135	copyGoal := *goal
136	return &copyGoal
137}
138
139func (i *Interactive) updateActiveGoal(status core.GoalStatus, reason string) {
140	if i.cfg.CurrentGoal == nil || i.cfg.PersistGoal == nil {
141		return
142	}
143	goal := copySessionGoal(i.cfg.CurrentGoal())
144	if goal == nil || goal.Status != core.GoalActive {
145		return
146	}
147	goal.Status = status
148	goal.Reason = reason
149	if err := i.cfg.PersistGoal(goal); err != nil {
150		i.ReportError(fmt.Errorf("persist goal: %w", err))
151		return
152	}
153	i.setGoalStatus(goal)
154}
155
156func (i *Interactive) runGoalCommand(ctx context.Context, cmd string, parts []string) {
157	if i.cfg.CurrentGoal == nil || i.cfg.PersistGoal == nil {
158		i.setGoalCommandError("goal: session persistence is unavailable")
159		return
160	}
161
162	current := copySessionGoal(i.cfg.CurrentGoal())
163	if len(parts) == 2 && strings.EqualFold(parts[1], "history") {
164		if i.cfg.CurrentGoalHistory == nil {
165			i.setGoalCommandError("goal: history is unavailable")
166			return
167		}
168		history := i.cfg.CurrentGoalHistory()
169		if len(history) == 0 {
170			i.setGoalCommandStatus("no goal history")
171			return
172		}
173		entries := make([]string, 0, len(history))
174		for _, goal := range history {
175			owner := goal.Owner
176			if owner == "" {
177				owner = core.GoalOwnerUser
178			}
179			entry := fmt.Sprintf("%s (%s): %s", goal.Status, owner, goal.Objective)
180			if goal.Reason != "" {
181				entry += " (" + goal.Reason + ")"
182			}
183			entries = append(entries, entry)
184		}
185		i.setGoalCommandStatus("goal history: " + strings.Join(entries, " → "))
186		return
187	}
188	if len(parts) == 1 {
189		if current == nil {
190			i.setGoalCommandStatus("no autonomous goal")
191			return
192		}
193		owner := current.Owner
194		if owner == "" {
195			owner = core.GoalOwnerUser
196		}
197		status := fmt.Sprintf("goal %s (%s): %s", current.Status, owner, current.Objective)
198		if current.Reason != "" {
199			status += " (" + current.Reason + ")"
200		}
201		i.setGoalCommandStatus(status)
202		return
203	}
204
205	startIfIdle := false
206	startTitle := false
207	arg := ""
208	if len(parts) == 2 {
209		arg = strings.ToLower(parts[1])
210	}
211	switch arg {
212	case "pause":
213		if current == nil {
214			i.setGoalCommandError("goal: no goal to pause")
215			return
216		}
217		current.Status = core.GoalPaused
218		current.Reason = ""
219	case "resume":
220		if current == nil {
221			i.setGoalCommandError("goal: no goal to resume")
222			return
223		}
224		current.Status = core.GoalActive
225		current.Reason = ""
226		startIfIdle = true
227	case "clear":
228		if err := i.cfg.PersistGoal(nil); err != nil {
229			i.setGoalCommandError("goal: " + err.Error())
230			return
231		}
232		i.setGoalStatus(nil)
233		i.setGoalCommandStatus("autonomous goal cleared")
234		return
235	default:
236		objective := strings.TrimSpace(strings.TrimPrefix(strings.TrimSpace(cmd), parts[0]))
237		if objective == "" {
238			i.setGoalCommandError("usage: /goal <objective>|pause|resume|clear|history")
239			return
240		}
241		current = &core.SessionGoal{Objective: objective, Status: core.GoalActive, Owner: core.GoalOwnerUser}
242		startIfIdle = true
243		startTitle = true
244	}
245
246	if startIfIdle && !i.goalUpdatesAvailable() {
247		i.setGoalCommandError("goal: update_goal is unavailable; enable the default tools")
248		return
249	}
250	if err := i.cfg.PersistGoal(current); err != nil {
251		i.setGoalCommandError("goal: " + err.Error())
252		return
253	}
254	i.setGoalStatus(current)
255	i.setGoalCommandStatus(fmt.Sprintf("autonomous goal %s: %s", current.Status, current.Objective))
256	if startTitle {
257		i.maybeStartSessionTitle(ctx, current.Objective)
258	}
259	if startIfIdle {
260		i.requestGoalContinuationIfIdle(ctx)
261	}
262}
263
264// RefreshGoal reloads the status badge after the CLI commits a session switch.
265func (i *Interactive) RefreshGoal() {
266	if i.cfg.CurrentGoal == nil {
267		i.setGoalStatus(nil)
268		return
269	}
270	i.setGoalStatus(i.cfg.CurrentGoal())
271}
272
273func (i *Interactive) setGoalStatus(goal *core.SessionGoal) {
274	status := core.GoalStatus("")
275	if goal != nil {
276		status = goal.Status
277	}
278	i.mu.Lock()
279	i.goalStatus = status
280	i.mu.Unlock()
281	i.invalidate()
282}
283
284func (i *Interactive) setGoalCommandStatus(message string) {
285	i.mu.Lock()
286	i.statusOK = message
287	i.statusErr = ""
288	i.mu.Unlock()
289	i.invalidate()
290}
291
292func (i *Interactive) setGoalCommandError(message string) {
293	i.mu.Lock()
294	i.statusOK = ""
295	i.statusErr = message
296	i.mu.Unlock()
297	i.invalidate()
298}

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