v0.2.12 7a7bf0b

spinner.go RawHistoryFolder

1package modes
2
3import (
4	"math/rand"
5	"time"
6
7	"github.com/patriceckhart/zot/packages/tui"
8)
9
10// spinner drives the busy animation shown in the status bar while a
11// turn is streaming. It rotates through a list of playful status
12// messages and a small frame animation.
13type spinner struct {
14	frames    []string
15	messages  []string
16	interval  time.Duration
17	startedAt time.Time
18	msgIdx    int
19
20	// fixedMsg overrides the rotating funnyWorkingLines message when
21	// set. Used for auto-compaction so the spinner clearly says what's
22	// happening instead of cycling jokes.
23	fixedMsg string
24}
25
26// newSpinner constructs a fresh spinner.
27func newSpinner(th tui.Theme) *spinner {
28	s := &spinner{}
29	s.Configure(th)
30	return s
31}
32
33func (s *spinner) Configure(th tui.Theme) {
34	s.frames = append([]string(nil), th.SpinnerFrames...)
35	if len(s.frames) == 0 {
36		s.frames = []string{"⠋", "⠙", "⠚", "⠞", "⠖", "⠦", "⠴", "⠲", "⠳", "⠓"}
37	}
38	s.messages = append([]string(nil), th.SpinnerMessages...)
39	if len(s.messages) == 0 {
40		s.messages = []string{"thinking"}
41	}
42	interval := th.SpinnerIntervalMS
43	if interval <= 0 {
44		interval = 80
45	}
46	s.interval = time.Duration(interval) * time.Millisecond
47	if s.msgIdx >= len(s.messages) {
48		s.msgIdx = 0
49	}
50}
51
52// Start resets the spinner to the beginning of its animation and
53// picks a random message that stays fixed for the whole run. A
54// rotating rollodex of quips during a single turn felt noisy in
55// practice — you'd see five different phrases for one
56// long-running response, which implies progress that isn't
57// actually happening. One stable phrase per turn reads calmer
58// and the variety across turns (next Start picks another index)
59// still keeps the set fresh over a session.
60func (s *spinner) Start() {
61	s.startedAt = time.Now()
62	if len(s.messages) == 0 {
63		s.messages = []string{"thinking"}
64	}
65	s.msgIdx = rand.Intn(len(s.messages))
66	s.fixedMsg = ""
67}
68
69// StartFixed is like Start but pins the status text to msg for the
70// duration of this spinner run. Cleared by the next Start() call.
71func (s *spinner) StartFixed(msg string) {
72	s.startedAt = time.Now()
73	s.fixedMsg = msg
74}
75
76// Frame returns the current spinner glyph for the running animation.
77func (s *spinner) Frame() string {
78	if len(s.frames) == 0 {
79		return ""
80	}
81	if s.startedAt.IsZero() {
82		return s.frames[0]
83	}
84	interval := s.interval
85	if interval <= 0 {
86		interval = 80 * time.Millisecond
87	}
88	elapsed := time.Since(s.startedAt)
89	idx := int(elapsed/interval) % len(s.frames)
90	return s.frames[idx]
91}
92
93// Message returns the spinner's status text. One random phrase
94// per Start call, pinned until the next turn. When the spinner
95// was started via StartFixed, the pinned message is returned
96// unchanged.
97func (s *spinner) Message() string {
98	if s.fixedMsg != "" {
99		return s.fixedMsg
100	}
101	if len(s.messages) == 0 {
102		return "thinking"
103	}
104	if s.msgIdx < 0 || s.msgIdx >= len(s.messages) {
105		s.msgIdx = 0
106	}
107	return s.messages[s.msgIdx]
108}
109
110// Elapsed returns the wall-clock duration the spinner has been running.
111func (s *spinner) Elapsed() time.Duration {
112	if s.startedAt.IsZero() {
113		return 0
114	}
115	return time.Since(s.startedAt).Round(time.Second)
116}

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