v0.27.1 131edba

render.go RawHistoryFolder

1package tui
2
3import (
4	"io"
5	"os"
6	"strings"
7
8	"github.com/mattn/go-runewidth"
9)
10
11// runewidthRune reports the number of cells a rune occupies, pinned
12// here so the renderer does not depend on the editor's helper.
13func runewidthRune(r rune) int { return runewidth.RuneWidth(r) }
14
15// Renderer maintains a previous frame and writes only the lines that
16// changed on each Draw(). Callers pass a full target frame (slice of
17// styled lines, already wrapped to width).
18type Renderer struct {
19	out  io.Writer
20	prev []string
21	rows int // terminal rows
22	cols int // terminal cols
23
24	// Cursor position after last draw (for placing input cursor).
25	cursorRow int
26	cursorCol int
27
28	// prevHadImage tracks whether the previous frame contained an
29	// inline-image escape so we can force a full clear+repaint whenever
30	// the image set changes. prevHadKittyImage additionally ensures stale
31	// Kitty image pixels are explicitly deleted when their layer disappears.
32	prevHadImage      bool
33	prevHadKittyImage bool
34	floatingActive    bool
35	drawingFloating   bool
36	floatingRect      FloatingPaneRect
37
38	// Main-screen flow renderer state. logLines is the full logical
39	// buffer (chat + live bottom band) from the previous DrawLog call.
40	// logViewportTop/logHardwareRow track where that logical buffer sits
41	// in the terminal's visible viewport so we can diff safely, and bail
42	// out to clear+replay when the diff would touch rows that are no
43	// longer addressable.
44	logChat   []string
45	logBottom []string
46	logLines  []string
47	// Raw logical rows let DrawLog reject an unchanged frame before
48	// truncating and repainting every transcript row.
49	logRawChat       []string
50	logRawBottom     []string
51	logRawCols       int
52	logRawRows       int
53	logRawBackground string
54	logRawHasThemeBG bool
55	logViewportTop   int
56	logHardwareRow   int
57	logInit          bool
58
59	// keepScrollback is true when we must NOT emit \x1b[3J
60	// (erase-in-display 3, "clear scrollback").
61	//
62	// VS Code's integrated terminal (xterm.js) interprets \x1b[3J
63	// as "also snap the viewport to the top of the remaining
64	// buffer." Once the user has reopened a terminal with VS
65	// Code's persistent-sessions feature on, there is real
66	// replayed scrollback above the live cursor, and the snap is
67	// visible: the host scrollbar jumps to the top every time we
68	// do a full repaint (first paint, Ctrl+L via Renderer.Clear,
69	// any writeFull(true) shrink). On every other terminal we
70	// tested (iTerm, Ghostty, Kitty, Alacritty, Apple Terminal)
71	// \x1b[3J just drops scrollback rows without moving the
72	// viewport, which is what we actually want.
73	//
74	// The trade-off when keepScrollback is true: stale zut frames
75	// remain in scrollback above the live view, so scrolling up
76	// in VS Code's terminal shows old (already-superseded) zut
77	// output. That is strictly less disruptive than the
78	// scrollbar yanking to top on every Ctrl+L, and it is a
79	// limitation specific to VS Code's terminal that we have no
80	// way to work around without breaking other terminals.
81	keepScrollback bool
82
83	// theme is optional renderer-level styling applied at the final
84	// row-writing boundary. In particular, Theme.Background is painted
85	// as a full-width row background without making every View renderer
86	// know about terminal padding and reset semantics.
87	theme           Theme
88	backgroundStyle string
89}
90
91// NewRenderer returns a renderer that writes to out.
92//
93// Detects VS Code's integrated terminal via $TERM_PROGRAM and, when
94// detected, disables emission of \x1b[3J for the reasons documented
95// on Renderer.keepScrollback. The env var is set by VS Code itself
96// (and by Cursor, which forks VS Code's terminal — same xterm.js,
97// same bug), so no user configuration is required.
98func NewRenderer(out io.Writer) *Renderer {
99	return &Renderer{
100		out:            out,
101		keepScrollback: os.Getenv("TERM_PROGRAM") == "vscode",
102	}
103}
104
105// SetTheme updates renderer-level terminal styling. Changing the
106// background affects every row, so cached frame state is invalidated.
107func (r *Renderer) SetTheme(th Theme) {
108	r.theme = th
109	r.backgroundStyle = th.BackgroundStyle()
110	r.Invalidate()
111}
112
113// Resize tells the renderer the current terminal size.
114//
115// On a real size change we also issue a clear-screen so the next Draw
116// starts from a blank slate. Without the clear, characters from the
117// old (wider) layout linger past the new right edge and rows from
118// before the new bottom hang around as garbage.
119func (r *Renderer) ResetScrollRegion() {
120	if r.out != nil {
121		_, _ = io.WriteString(r.out, SeqResetScrollRegion)
122	}
123}
124
125func (r *Renderer) Resize(cols, rows int) {
126	if cols != r.cols || rows != r.rows {
127		r.cols = cols
128		r.rows = rows
129		r.prev = nil
130		r.logChat = nil
131		r.logBottom = nil
132		r.logLines = nil
133		r.logViewportTop = 0
134		r.logHardwareRow = 0
135		r.logInit = false
136		if r.out != nil {
137			if r.keepScrollback {
138				// A resize is a discrete user action, like Ctrl+L: the
139				// old-width frame must be fully purged or the in-place
140				// viewport clear leaves the scrolled-away rows behind
141				// (the user otherwise has to press Ctrl+L to fix it).
142				// Emit \x1b[3J to drop the retained scrollback and
143				// repaint clean, accepting VS Code's viewport-snap the
144				// same way Clear does.
145				_, _ = io.WriteString(r.out, SeqDeleteKittyImages+SeqClearScreen+SeqClearScrollback+MoveTo(1, 1))
146			} else {
147				// Clear both screen and (where safe) scrollback so stale
148				// content from the old width doesn't bleed through. Move
149				// to (1,1) so the next DrawLog/writeFull starts from a
150				// clean slate. Use the no-home variant: the explicit
151				// MoveTo below sets the cursor without triggering VS
152				// Code's viewport-snap.
153				_, _ = io.WriteString(r.out, SeqDeleteKittyImages+SeqClearScreenNoHome+r.clearScrollbackSeq()+MoveTo(1, 1))
154			}
155		}
156	}
157}
158
159// Clear forces a full repaint on the next Draw and clears the screen
160// plus scrollback. In main-screen flow mode this is required whenever
161// already-emitted transcript layout changes (for example ctrl+o
162// expand/collapse), because terminal scrollback cannot be edited
163// reliably once printed.
164func (r *Renderer) Clear() {
165	r.prev = nil
166	r.logChat = nil
167	r.logBottom = nil
168	r.logLines = nil
169	r.logViewportTop = 0
170	r.logHardwareRow = 0
171	r.logInit = false
172	if r.keepScrollback {
173		// On VS Code's xterm.js the transcript is taller than the
174		// viewport, so an in-place clear (home + erase-to-end) only
175		// wipes the visible rows: the part that scrolled above the
176		// viewport stays in the retained buffer and the next full
177		// repaint stacks a duplicate above the live frame.
178		//
179		// Clear() is an explicit user refresh (Ctrl+L), so here we do
180		// emit \x1b[3J to actually drop that scrollback, then home and
181		// repaint. This is the one place we accept VS Code's
182		// viewport-snap, because the user asked for a clean screen.
183		// (Implicit repaints, e.g. closing a dialog, deliberately
184		// avoid this path so they never snap the viewport.)
185		if r.out != nil {
186			_, _ = io.WriteString(r.out, SeqDeleteKittyImages+SeqClearScreen+SeqClearScrollback+MoveTo(1, 1))
187		}
188		return
189	}
190	_, _ = io.WriteString(r.out, SeqDeleteKittyImages+SeqClearScreenNoHome+r.clearScrollbackSeq()+MoveTo(1, 1))
191}
192
193// clearScrollbackSeq returns the scrollback-clear escape, or the
194// empty string when we are running under a terminal where emitting
195// it has user-visible side effects (see Renderer.keepScrollback).
196// Callers concatenate this into a larger control sequence; an empty
197// return value is a no-op there.
198func (r *Renderer) clearScrollbackSeq() string {
199	if r.keepScrollback {
200		return ""
201	}
202	return SeqClearScrollback
203}
204
205// KeepsScrollback reports whether this renderer suppresses the
206// scrollback-clear escape (true under VS Code's terminal). Callers
207// use it to pick a viewport-safe full repaint (Invalidate) over a
208// scrollback-clearing one (Clear) when redrawing overlays.
209func (r *Renderer) KeepsScrollback() bool { return r.keepScrollback }
210
211// Invalidate forces a full repaint on the next Draw without clearing the
212// whole terminal first. Useful when the cached diff is unreliable but a
213// visible full-screen flash would be too distracting.
214func (r *Renderer) Invalidate() {
215	r.prev = nil
216	r.logLines = nil
217}
218
219// Draw updates the terminal so that the visible frame ends with the
220// given lines (bottom-aligned). cursorRow/cursorCol are offsets within
221// the lines slice indicating where to place the terminal cursor; use
222// -1 to hide it.
223// containsImageEscape reports whether the line carries an inline-image
224// escape we must repaint rather than diff against the previous frame.
225func containsImageEscape(s string) bool {
226	return strings.Contains(s, "\x1b]1337;File=") || strings.Contains(s, "\x1b_G")
227}
228
229func imageFootprintBlank(s string) bool {
230	s = strings.ReplaceAll(stripANSI(s), imageFootprintSentinel, "")
231	s = strings.Trim(strings.TrimSpace(s), "│")
232	return strings.TrimSpace(s) == ""
233}
234
235// visibleTailHasImage reports whether an inline image or its blank terminal
236// footprint intersects the visible tail. Images earlier in retained scrollback
237// do not prevent ordinary text reflows from using the stable in-place path.
238func visibleTailHasImage(lines []string, viewportTop int) bool {
239	if viewportTop < 0 {
240		viewportTop = 0
241	}
242	if viewportTop >= len(lines) {
243		return false
244	}
245	for _, line := range lines[viewportTop:] {
246		if containsImageEscape(line) {
247			return true
248		}
249	}
250	if viewportTop == 0 || !imageFootprintBlank(lines[viewportTop]) {
251		return false
252	}
253	for idx := viewportTop - 1; idx >= 0; idx-- {
254		if containsImageEscape(lines[idx]) {
255			return true
256		}
257		if !imageFootprintBlank(lines[idx]) {
258			return false
259		}
260	}
261	return false
262}
263
264// paintBackgroundRow applies the optional theme background to a single
265// already-truncated terminal row. It pads with spaces to cols so the
266// background reaches the right edge, and re-applies the background
267// after full SGR resets inside the row so local styling does not punch
268// transparent holes through the global tint.
269func paintBackgroundRow(line string, cols int, background string) string {
270	if background == "" || cols <= 0 || containsImageEscape(line) {
271		return line
272	}
273	line = strings.ReplaceAll(line, reset, reset+background)
274	if w := visibleWidth(line); w < cols {
275		line += strings.Repeat(" ", cols-w)
276	}
277	return background + line + reset
278}
279
280// truncateToWidth clips s so its on-screen width doesn't exceed cols
281// cells, preserving ANSI CSI escape sequences (which don't consume
282// cells). Lines carrying an inline-image escape are returned as-is
283// since we can't measure their painted size.
284//
285// Fast path: a byte-length <= cols is a conservative upper bound
286// guaranteeing the cell width is also <= cols, so we skip all the
287// rune-width math. That covers the vast majority of lines in a
288// transcript (narrow terminals wrap early; wide ones leave headroom).
289func truncateToWidth(s string, cols int) string {
290	if cols <= 0 || containsImageEscape(s) {
291		return s
292	}
293	if len(s) <= cols {
294		return s
295	}
296	var out strings.Builder
297	out.Grow(len(s))
298	seen := 0
299	osc8Active := false
300	runes := []rune(s)
301	for i := 0; i < len(runes); {
302		r := runes[i]
303		// CSI escape sequence (ESC [ ... final): zero-width.
304		if r == 0x1b && i+1 < len(runes) && runes[i+1] == '[' {
305			out.WriteRune(r)
306			out.WriteRune(runes[i+1])
307			i += 2
308			for i < len(runes) {
309				c := runes[i]
310				out.WriteRune(c)
311				i++
312				if c >= 0x40 && c <= 0x7e {
313					break
314				}
315			}
316			continue
317		}
318		// OSC string escape (BEL or ST terminated): zero-width and atomic.
319		if r == 0x1b && i+1 < len(runes) && runes[i+1] == ']' {
320			start := i
321			i += 2
322			for i < len(runes) {
323				c := runes[i]
324				i++
325				if c == 0x07 {
326					break
327				}
328				if c == 0x1b && i < len(runes) && runes[i] == '\\' {
329					i++
330					break
331				}
332			}
333			osc8Closer := start+5 < i && runes[start+2] == '8' && runes[start+3] == ';' && runes[start+4] == ';' &&
334				((runes[start+5] == 0x07 && i == start+6) ||
335					(start+6 < i && runes[start+5] == 0x1b && runes[start+6] == '\\' && i == start+7))
336			if seen < cols || osc8Closer {
337				for _, c := range runes[start:i] {
338					out.WriteRune(c)
339				}
340				if runes[start+2] == '8' {
341					osc8Active = !osc8Closer
342				}
343			}
344			continue
345		}
346		rw := runewidthRune(r)
347		if seen+rw > cols {
348			if osc8Active {
349				// The remaining text is omitted, so close a hyperlink
350				// whose opener was already emitted before the boundary.
351				out.WriteString("\x1b]8;;\x07")
352			}
353			// Flush any trailing ANSI escapes (resets, erase-to-EOL)
354			// so background colors and cleanup sequences survive.
355			for i < len(runes) {
356				if runes[i] == 0x1b && i+1 < len(runes) && runes[i+1] == '[' {
357					out.WriteRune(runes[i])
358					out.WriteRune(runes[i+1])
359					i += 2
360					for i < len(runes) {
361						c := runes[i]
362						out.WriteRune(c)
363						i++
364						if c >= 0x40 && c <= 0x7e {
365							break
366						}
367					}
368				} else if runes[i] == 0x1b && i+1 < len(runes) && runes[i+1] == ']' {
369					// Do not append a new OSC sequence after the visible
370					// boundary: an OSC 8 opener would leak hyperlink state
371					// into the next terminal row. A matching OSC 8 closer is
372					// retained so a link opened before the boundary is closed.
373					keep := i+5 < len(runes) && runes[i+2] == '8' && runes[i+3] == ';' && runes[i+4] == ';' &&
374						(runes[i+5] == 0x07 || (i+6 < len(runes) && runes[i+5] == 0x1b && runes[i+6] == '\\'))
375					start := i
376					i += 2
377					for i < len(runes) {
378						c := runes[i]
379						i++
380						if c == 0x07 {
381							break
382						}
383						if c == 0x1b && i < len(runes) && runes[i] == '\\' {
384							i++
385							break
386						}
387					}
388					if keep {
389						for _, c := range runes[start:i] {
390							out.WriteRune(c)
391						}
392					}
393				} else {
394					break
395				}
396			}
397			break
398		}
399		out.WriteRune(r)
400		seen += rw
401		i++
402	}
403	return out.String()
404}
405
406func (r *Renderer) Draw(lines []string, cursorRow, cursorCol int) {
407	if r.floatingActive && !r.drawingFloating {
408		r.Invalidate()
409		r.floatingActive = false
410	}
411	if r.cols == 0 || r.rows == 0 {
412		return
413	}
414	// Bottom-align: only the last r.rows lines are visible.
415	visible := lines
416	if len(visible) > r.rows {
417		visible = visible[len(visible)-r.rows:]
418		cursorRow -= len(lines) - len(visible)
419	}
420	// Pad to r.rows with empty lines at the top. Every line is also
421	// hard-truncated to cols so the terminal never soft-wraps our output
422	// (which would push the status bar out of its row).
423	frame := make([]string, r.rows)
424	top := r.rows - len(visible)
425	for i := 0; i < top; i++ {
426		frame[i] = ""
427	}
428	for i, line := range visible {
429		frame[top+i] = paintBackgroundRow(truncateToWidth(line, r.cols), r.cols, r.backgroundStyle)
430	}
431	if r.theme.Background != nil {
432		for i := 0; i < top; i++ {
433			frame[i] = paintBackgroundRow("", r.cols, r.backgroundStyle)
434		}
435	}
436
437	var w strings.Builder
438	w.WriteString(SeqSynchronizedOn)
439	w.WriteString(SeqHideCursor)
440
441	// When inline images are in play we always full-repaint (clear
442	// screen first, then rewrite every row). Terminals manage image
443	// pixels in a layer we cannot diff against, so the per-line cache
444	// is unreliable. Inline images are opt-in via ZUT_INLINE_IMAGES;
445	// the common code path below is the fast cached diff.
446	curHasImage := false
447	curHasKittyImage := false
448	for _, l := range frame {
449		if containsImageEscape(l) {
450			curHasImage = true
451			if strings.Contains(l, "\x1b_G") {
452				curHasKittyImage = true
453			}
454		}
455	}
456	forceAll := curHasImage || r.prevHadImage
457	if forceAll {
458		// No-home variant: the per-row MoveTo(i+1, 1) writes in the
459		// loop below position the cursor for every painted row, so
460		// the embedded \x1b[H would only serve to make VS Code snap
461		// its scrollbar to the top of the viewport on every image or
462		// selection-highlight frame.
463		w.WriteString(SeqClearScreenNoHome)
464		if curHasKittyImage || r.prevHadKittyImage {
465			// Delete previously placed kitty images once per frame, before
466			// rewriting all rows. This also removes a former foreground image
467			// when the replacement frame contains no Kitty image escape.
468			w.WriteString(SeqDeleteKittyImages)
469		}
470	}
471
472	// Detect selection highlights: if the current OR previous frame
473	// has selection-background rows, force full repaint. VS Code's
474	// terminal doesn't reliably clear background colors on row
475	// overwrites, leaving ghost highlights behind.
476	hasSelection := false
477	if r.theme.Background == nil {
478		selectionBG := r.theme.bgPrefix(r.theme.SelectionBG)
479		for _, l := range frame {
480			if selectionBG != "" && strings.Contains(l, selectionBG) {
481				hasSelection = true
482				break
483			}
484		}
485		if !hasSelection && r.prev != nil {
486			for _, l := range r.prev {
487				if selectionBG != "" && strings.Contains(l, selectionBG) {
488					hasSelection = true
489					break
490				}
491			}
492		}
493	}
494
495	full := r.prev == nil || len(r.prev) != r.rows
496	for i := 0; i < r.rows; i++ {
497		if full || forceAll || hasSelection || r.prev[i] != frame[i] {
498			w.WriteString(MoveTo(i+1, 1))
499			w.WriteString("\x1b[0m") // reset all attributes first
500			w.WriteString(SeqClearLine)
501			w.WriteString(frame[i])
502		}
503	}
504
505	if cursorRow >= 0 {
506		absRow := top + cursorRow + 1
507		absCol := cursorCol + 1
508		if absRow >= 1 && absRow <= r.rows {
509			w.WriteString(MoveTo(absRow, absCol))
510			w.WriteString(SeqShowCursor)
511		}
512	}
513	w.WriteString(SeqSynchronizedOff)
514
515	_, _ = io.WriteString(r.out, w.String())
516
517	r.prev = frame
518	r.prevHadImage = curHasImage
519	r.prevHadKittyImage = curHasKittyImage
520	r.cursorRow = cursorRow
521	r.cursorCol = cursorCol
522}
523
524// DrawFloating paints a complete, dimmed live background and then an opaque
525// floating pane at absolute coordinates. The background is deliberately
526// invalidated on every call: the pane is not represented in Draw's frame cache,
527// so repainting it first prevents stale foreground cells when either layer
528// changes or the terminal is resized.
529func (r *Renderer) DrawFloating(pane FloatingPaneFrame, cursorRow, cursorCol int) {
530	if r.cols == 0 || r.rows == 0 {
531		return
532	}
533	if !r.floatingActive || r.floatingRect != pane.Rect {
534		r.Invalidate()
535	}
536	r.drawingFloating = true
537	r.Draw(pane.Background, -1, 0)
538	r.drawingFloating = false
539
540	paneHasImage := false
541	paneHasKittyImage := false
542	for _, line := range pane.Lines {
543		if containsImageEscape(line) {
544			paneHasImage = true
545			if strings.Contains(line, "\x1b_G") {
546				paneHasKittyImage = true
547			}
548		}
549	}
550
551	var w strings.Builder
552	w.WriteString(SeqSynchronizedOn)
553	w.WriteString(SeqHideCursor)
554	for row, line := range pane.Lines {
555		y := pane.Rect.Y + row
556		if y < 0 || y >= r.rows {
557			continue
558		}
559		if pane.Rect.X >= r.cols {
560			continue
561		}
562		width := min(pane.Rect.Width, r.cols-pane.Rect.X)
563		w.WriteString(MoveTo(y+1, pane.Rect.X+1))
564		w.WriteString("\x1b[0m")
565		w.WriteString(paintBackgroundRow(truncateToWidth(line, width), width, r.backgroundStyle))
566	}
567	if cursorRow >= 0 && cursorRow < r.rows && cursorCol >= 0 && cursorCol < r.cols {
568		w.WriteString(MoveTo(cursorRow+1, cursorCol+1))
569		w.WriteString(SeqShowCursor)
570	}
571	w.WriteString(SeqSynchronizedOff)
572	_, _ = io.WriteString(r.out, w.String())
573	r.prevHadImage = r.prevHadImage || paneHasImage
574	r.prevHadKittyImage = r.prevHadKittyImage || paneHasKittyImage
575	// Keep the dimmed background cache while this geometry remains active.
576	r.floatingActive = true
577	r.floatingRect = pane.Rect
578}
579
580// DrawLog renders zut in the terminal's main screen as normal terminal
581// flow rather than a fixed full-screen frame. Chat lines are emitted once
582// into the host terminal scrollback; the current bottom block (dialogs,
583// slash popup, status, editor) is erased and redrawn in place at the end.
584//
585// cursorBottomRow/cursorCol are offsets into bottom, not the full frame.
586func (r *Renderer) DrawLog(chat, bottom []string, cursorBottomRow, cursorCol int) {
587	r.drawLog(chat, bottom, cursorBottomRow, cursorCol)
588}
589
590// drawLog is DrawLog's owning flow implementation.
591func (r *Renderer) drawLog(chat, bottom []string, cursorBottomRow, cursorCol int) bool {
592	if r.cols == 0 || r.rows == 0 {
593		return false
594	}
595	if len(bottom) == 0 {
596		bottom = []string{""}
597	}
598	if r.logRawFrameUnchanged(chat, bottom, cursorBottomRow, cursorCol) {
599		return false
600	}
601	chatFrame := make([]string, len(chat))
602	for i, line := range chat {
603		chatFrame[i] = paintBackgroundRow(truncateToWidth(line, r.cols), r.cols, r.backgroundStyle)
604	}
605	bottomFrame := make([]string, len(bottom))
606	for i, line := range bottom {
607		bottomFrame[i] = paintBackgroundRow(truncateToWidth(line, r.cols), r.cols, r.backgroundStyle)
608	}
609
610	// Always reserve one real row below the editor/status band. This is
611	// renderer-owned (not a best-effort trailing blank in the caller's
612	// bottom block), so the logical-buffer diff keeps it visible and cursor
613	// placement remains relative to the editor itself.
614	const bottomMarginRows = 1
615	lines := make([]string, 0, len(chatFrame)+len(bottomFrame)+bottomMarginRows)
616	lines = append(lines, chatFrame...)
617	lines = append(lines, bottomFrame...)
618	for range bottomMarginRows {
619		lines = append(lines, paintBackgroundRow("", r.cols, r.backgroundStyle))
620	}
621	// In main-screen flow mode zut normally emits only its logical
622	// content rows and leaves the rest of the terminal viewport alone.
623	// When a theme background is configured, fill that otherwise-idle
624	// space with painted blank rows so the full window is tinted while
625	// keeping the scrollback-oriented renderer model unchanged for the
626	// default transparent case.
627	if r.theme.Background != nil {
628		for len(lines) < r.rows {
629			lines = append(lines, paintBackgroundRow("", r.cols, r.backgroundStyle))
630		}
631	}
632	if len(lines) == 0 {
633		lines = []string{""}
634	}
635
636	cursorTargetRow := -1
637	if cursorBottomRow >= 0 && cursorBottomRow < len(bottomFrame) {
638		cursorTargetRow = len(chatFrame) + cursorBottomRow
639	}
640
641	// Idle no-op fast path. When the buffer AND the cursor position
642	// haven't changed since the last DrawLog, emit nothing. The
643	// alternative — always writing SeqHideCursor + cursor-position +
644	// SeqShowCursor — resets the terminal's cursor blink timer on
645	// every tick. At our 120ms animation cadence that means the
646	// caret in an idle dialog editor (e.g. an open subagent transcript
647	// for an agent that's currently idle) appears as a solid block
648	// that never blinks, because we keep "showing" it before the
649	// terminal can blink it off. Bailing out here lets the OS run
650	// its blink cycle.
651	if r.logInit && cursorBottomRow == r.cursorRow && cursorCol == r.cursorCol && sameLines(lines, r.logLines) {
652		return false
653	}
654
655	var w strings.Builder
656	w.WriteString(SeqSynchronizedOn)
657	w.WriteString(SeqHideCursor)
658
659	writeFull := func(clear, purgeScrollback bool) {
660		if clear {
661			w.WriteString(SeqDeleteKittyImages)
662			if r.keepScrollback {
663				// VS Code's xterm.js scrolls the visible content up into
664				// scrollback on \x1b[2J, which duplicates the frame (the
665				// old paint stays above the new one). Home to the
666				// viewport top and erase-to-end (\x1b[0J) instead: that
667				// clears the visible screen in place without pushing the
668				// previous frame into scrollback. We still cannot drop
669				// existing scrollback (\x1b[3J snaps the viewport there),
670				// but a full repaint no longer stacks a fresh copy below
671				// the old one.
672				w.WriteString(SeqCursorHome)
673				w.WriteString(SeqClearToEnd)
674			} else {
675				w.WriteString(SeqClearScreenNoHome)
676				// Purging scrollback invalidates native terminal selections.
677				// It is safe on the first paint because no zut output can be
678				// selected yet, but implicit recovery repaints happen while an
679				// agent is streaming and must preserve the user's selection.
680				if purgeScrollback {
681					w.WriteString(r.clearScrollbackSeq())
682				}
683				w.WriteString(MoveTo(1, 1))
684			}
685		}
686		for idx, line := range lines {
687			if idx > 0 {
688				w.WriteString("\r\n")
689			}
690			w.WriteString("\x1b[0m")
691			w.WriteString(SeqClearLine)
692			w.WriteString(line)
693		}
694		r.logHardwareRow = len(lines) - 1
695		r.logViewportTop = len(lines) - r.rows
696		if r.logViewportTop < 0 {
697			r.logViewportTop = 0
698		}
699	}
700
701	moveToLogicalRow := func(targetRow int) {
702		if targetRow < 0 {
703			targetRow = 0
704		}
705		if targetRow >= len(lines) {
706			targetRow = len(lines) - 1
707		}
708		viewportBottom := r.logViewportTop + r.rows - 1
709		if targetRow > viewportBottom {
710			currentScreenRow := r.logHardwareRow - r.logViewportTop
711			if currentScreenRow < 0 {
712				currentScreenRow = 0
713			}
714			if currentScreenRow >= r.rows {
715				currentScreenRow = r.rows - 1
716			}
717			moveToBottom := r.rows - 1 - currentScreenRow
718			if moveToBottom > 0 {
719				w.WriteString("\x1b[" + itoa(moveToBottom) + "B")
720			}
721			scroll := targetRow - viewportBottom
722			for s := 0; s < scroll; s++ {
723				w.WriteString("\r\n")
724			}
725			r.logViewportTop += scroll
726			r.logHardwareRow = targetRow
727			return
728		}
729		currentScreenRow := r.logHardwareRow - r.logViewportTop
730		targetScreenRow := targetRow - r.logViewportTop
731		lineDiff := targetScreenRow - currentScreenRow
732		if lineDiff > 0 {
733			w.WriteString("\x1b[" + itoa(lineDiff) + "B")
734		} else if lineDiff < 0 {
735			w.WriteString("\x1b[" + itoa(-lineDiff) + "A")
736		}
737		r.logHardwareRow = targetRow
738	}
739
740	positionCursor := func() {
741		if cursorTargetRow < 0 || cursorTargetRow >= len(lines) {
742			return
743		}
744		moveToLogicalRow(cursorTargetRow)
745		w.WriteString("\r")
746		physicalCursorCol := cursorCol
747		if physicalCursorCol < 0 {
748			physicalCursorCol = 0
749		}
750		if physicalCursorCol >= r.cols {
751			physicalCursorCol = r.cols - 1
752		}
753		if physicalCursorCol > 0 {
754			w.WriteString("\x1b[" + itoa(physicalCursorCol) + "C")
755		}
756		w.WriteString(SeqShowCursor)
757	}
758
759	// Selection-highlight workaround removed: it could mis-invalidate
760	// user-bubble padding rows whose colored bg made botHasHL trip,
761	// causing the next diff pass to leave those rows visually thinned
762	// because the cached entry was the \x00 sentinel rather than the
763	// real previous bg-colored row.
764
765	wasInitialized := r.logInit
766	full := !wasInitialized || len(r.logLines) == 0
767	if full {
768		// A cache invalidation may require a full viewport repaint after flow
769		// has started, but only the initial paint may discard old scrollback.
770		writeFull(true, !wasInitialized)
771		r.logInit = true
772	} else {
773		firstChanged := -1
774		lastChanged := -1
775		maxLines := len(lines)
776		if len(r.logLines) > maxLines {
777			maxLines = len(r.logLines)
778		}
779		for idx := 0; idx < maxLines; idx++ {
780			oldLine := ""
781			if idx < len(r.logLines) {
782				oldLine = r.logLines[idx]
783			}
784			newLine := ""
785			if idx < len(lines) {
786				newLine = lines[idx]
787			}
788			if oldLine != newLine {
789				if firstChanged == -1 {
790					firstChanged = idx
791				}
792				lastChanged = idx
793			}
794		}
795		// Buffer grew but the appended rows were empty (or otherwise
796		// equal to the implicit "" past the old end). The diff above
797		// won't flag those rows, yet the renderer still needs to
798		// advance its hardware cursor / viewport tracking past them so
799		// the next render starts from the correct position. Treat the
800		// extension as changed.
801		if len(lines) > len(r.logLines) {
802			if firstChanged == -1 {
803				firstChanged = len(r.logLines)
804			}
805			if lastChanged < len(lines)-1 {
806				lastChanged = len(lines) - 1
807			}
808		}
809
810		// Rows that have scrolled above the viewport are immutable terminal
811		// history. Replaying the full logical buffer to update one of them
812		// duplicates that history, and erasing it first destroys native text
813		// selections. Ignore inaccessible changes and patch only the first
814		// changed row that is still addressable.
815		if firstChanged >= 0 && firstChanged < r.logViewportTop {
816			delta := len(chatFrame) - len(r.logChat)
817			reflowAbove := false
818			if delta != 0 {
819				overlapEnd := min(len(chatFrame), len(r.logChat))
820				// When the viewport starts in the bottom band there are no chat
821				// rows to compare at the old logical coordinates, but changing
822				// chat height still shifts the entire visible band.
823				reflowAbove = r.logViewportTop >= overlapEnd
824				for idx := r.logViewportTop; !reflowAbove && idx < overlapEnd; idx++ {
825					if r.logChat[idx] != chatFrame[idx] {
826						reflowAbove = true
827					}
828				}
829			}
830			if reflowAbove {
831				// A text-only logical buffer can be rebased without resetting the
832				// terminal viewport. Advance physical rows when it grows, then
833				// repaint the visible tail in place for both growth and shrinkage.
834				// Cursor-home plus erase-to-end makes several terminals visibly
835				// jump on streaming-markdown reflows.
836				growth := len(lines) - len(r.logLines)
837				newViewportTop := max(0, len(lines)-r.rows)
838				hasVisibleImages := visibleTailHasImage(r.logLines, r.logViewportTop) ||
839					visibleTailHasImage(lines, newViewportTop)
840				if !hasVisibleImages && len(lines) >= r.rows {
841					currentScreenRow := r.logHardwareRow - r.logViewportTop
842					if currentScreenRow < 0 {
843						currentScreenRow = 0
844					}
845					if currentScreenRow >= r.rows {
846						currentScreenRow = r.rows - 1
847					}
848					if growth > 0 {
849						if down := r.rows - 1 - currentScreenRow; down > 0 {
850							w.WriteString("\x1b[" + itoa(down) + "B")
851						}
852						for range growth {
853							w.WriteString("\r\n")
854						}
855						currentScreenRow = r.rows - 1
856					}
857					if currentScreenRow > 0 {
858						w.WriteString("\x1b[" + itoa(currentScreenRow) + "A")
859					}
860					w.WriteString("\r")
861					for idx := newViewportTop; idx < len(lines); idx++ {
862						if idx > newViewportTop {
863							w.WriteString("\r\n")
864						}
865						w.WriteString("\x1b[0m")
866						w.WriteString(SeqClearLine)
867						w.WriteString(lines[idx])
868					}
869					r.logViewportTop = newViewportTop
870					r.logHardwareRow = len(lines) - 1
871				} else {
872					// Inline-image reflows and buffers shorter than the viewport need
873					// the conservative repaint path. Replaying the full transcript
874					// would duplicate retained scrollback.
875					w.WriteString(SeqDeleteKittyImages + SeqCursorHome + SeqClearToEnd)
876					viewportTop := max(0, len(lines)-r.rows)
877					start := viewportTop
878					if start > 0 && imageFootprintBlank(lines[start]) {
879						for idx := start - 1; idx >= 0; idx-- {
880							if containsImageEscape(lines[idx]) {
881								start = idx
882								break
883							}
884							if !imageFootprintBlank(lines[idx]) {
885								break
886							}
887						}
888					}
889					for idx := start; idx < len(lines); idx++ {
890						if idx > start {
891							w.WriteString("\r\n")
892						}
893						w.WriteString("\x1b[0m")
894						w.WriteString(SeqClearLine)
895						w.WriteString(lines[idx])
896					}
897					r.logViewportTop = viewportTop
898					r.logHardwareRow = len(lines) - 1
899				}
900				firstChanged = -1
901				lastChanged = -1
902			} else {
903				firstChanged = -1
904				lastChanged = -1
905				for idx := r.logViewportTop; idx < maxLines; idx++ {
906					oldLine := ""
907					if idx < len(r.logLines) {
908						oldLine = r.logLines[idx]
909					}
910					newLine := ""
911					if idx < len(lines) {
912						newLine = lines[idx]
913					}
914					if oldLine != newLine {
915						if firstChanged == -1 {
916							firstChanged = idx
917						}
918						lastChanged = idx
919					}
920				}
921				// A newly appended blank row compares equal to the implicit empty
922				// row past the old slice, but it still has to advance the terminal.
923				if firstChanged == -1 && len(lines) > len(r.logLines) && len(r.logLines) >= r.logViewportTop {
924					firstChanged = len(r.logLines)
925					lastChanged = len(lines) - 1
926				}
927			}
928		}
929
930		if firstChanged == -1 {
931			// No addressable content changes; the final cursor positioning below
932			// may still move the hardware cursor if the editor cursor changed.
933		} else {
934			prevViewportTop := r.logViewportTop
935			viewportTop := prevViewportTop
936			hardwareRow := r.logHardwareRow
937			prevViewportBottom := prevViewportTop + r.rows - 1
938			appendStart := len(lines) > len(r.logLines) && firstChanged == len(r.logLines) && firstChanged > 0
939			moveTarget := firstChanged
940			if appendStart {
941				moveTarget = firstChanged - 1
942			}
943
944			if moveTarget > prevViewportBottom {
945				currentScreenRow := hardwareRow - prevViewportTop
946				if currentScreenRow < 0 {
947					currentScreenRow = 0
948				}
949				if currentScreenRow >= r.rows {
950					currentScreenRow = r.rows - 1
951				}
952				moveToBottom := r.rows - 1 - currentScreenRow
953				if moveToBottom > 0 {
954					w.WriteString("\x1b[" + itoa(moveToBottom) + "B")
955				}
956				scroll := moveTarget - prevViewportBottom
957				for s := 0; s < scroll; s++ {
958					w.WriteString("\r\n")
959				}
960				prevViewportTop += scroll
961				viewportTop += scroll
962				hardwareRow = moveTarget
963			}
964
965			currentScreenRow := hardwareRow - prevViewportTop
966			targetScreenRow := moveTarget - viewportTop
967			lineDiff := targetScreenRow - currentScreenRow
968			if lineDiff > 0 {
969				w.WriteString("\x1b[" + itoa(lineDiff) + "B")
970			} else if lineDiff < 0 {
971				w.WriteString("\x1b[" + itoa(-lineDiff) + "A")
972			}
973			if appendStart {
974				w.WriteString("\r\n")
975			} else {
976				w.WriteString("\r")
977			}
978
979			renderEnd := lastChanged
980			if renderEnd >= len(lines) {
981				renderEnd = len(lines) - 1
982			}
983			for idx := firstChanged; idx <= renderEnd; idx++ {
984				if idx > firstChanged {
985					w.WriteString("\r\n")
986				}
987				w.WriteString("\x1b[0m")
988				w.WriteString(SeqClearLine)
989				w.WriteString(lines[idx])
990			}
991			finalRow := renderEnd
992			if len(r.logLines) > len(lines) {
993				extra := len(r.logLines) - len(lines)
994				if extra > r.rows {
995					writeFull(true, false)
996				} else {
997					for e := 0; e < extra; e++ {
998						w.WriteString("\x1b[1B")
999						w.WriteString("\r")
1000						w.WriteString("\x1b[0m")
1001						w.WriteString(SeqClearLine)
1002						finalRow++
1003					}
1004					if extra > 0 {
1005						w.WriteString("\x1b[" + itoa(extra) + "A")
1006						finalRow -= extra
1007					}
1008				}
1009			}
1010			r.logHardwareRow = finalRow
1011			r.logViewportTop = viewportTop
1012			if minTop := r.logHardwareRow - r.rows + 1; minTop > r.logViewportTop {
1013				r.logViewportTop = minTop
1014			}
1015			if r.logViewportTop < 0 {
1016				r.logViewportTop = 0
1017			}
1018		}
1019	}
1020
1021	positionCursor()
1022	w.WriteString(SeqSynchronizedOff)
1023	_, _ = io.WriteString(r.out, w.String())
1024
1025	r.logChat = append(r.logChat[:0], chatFrame...)
1026	r.logBottom = append(r.logBottom[:0], bottomFrame...)
1027	r.logLines = append(r.logLines[:0], lines...)
1028	r.logRawChat = append(r.logRawChat[:0], chat...)
1029	r.logRawBottom = append(r.logRawBottom[:0], bottom...)
1030	r.logRawCols = r.cols
1031	r.logRawRows = r.rows
1032	r.logRawBackground = r.backgroundStyle
1033	r.logRawHasThemeBG = r.theme.Background != nil
1034	r.cursorRow = cursorBottomRow
1035	r.cursorCol = cursorCol
1036	return true
1037}
1038
1039func (r *Renderer) logRawFrameUnchanged(chat, bottom []string, cursorBottomRow, cursorCol int) bool {
1040	return cursorBottomRow == r.cursorRow && cursorCol == r.cursorCol &&
1041		r.logRawContentUnchanged(chat, bottom)
1042}
1043
1044func (r *Renderer) logRawContentUnchanged(chat, bottom []string) bool {
1045	return r.logInit && len(r.logLines) > 0 &&
1046		r.logRawCols == r.cols && r.logRawRows == r.rows &&
1047		r.logRawBackground == r.backgroundStyle && r.logRawHasThemeBG == (r.theme.Background != nil) &&
1048		sameLines(chat, r.logRawChat) && sameLines(bottom, r.logRawBottom)
1049}
1050
1051// sameLines reports whether two []string have the exact same
1052// length and per-row contents. Used by DrawLog's idle no-op fast
1053// path; cheap enough at our frame rates and far simpler than
1054// hashing every byte.
1055func sameLines(a, b []string) bool {
1056	if len(a) != len(b) {
1057		return false
1058	}
1059	for i := range a {
1060		if a[i] != b[i] {
1061			return false
1062		}
1063	}
1064	return true
1065}

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