v0.3.65 9ef467d

skills_dialog.go RawHistoryFolder

1package modes
2
3import (
4	"fmt"
5	"strings"
6
7	"github.com/patriceckhart/zot/packages/agent/skills"
8	"github.com/patriceckhart/zot/packages/tui"
9)
10
11// skillsDialog lists every discovered skill and lets the user view
12// the body of one inline. View is read-only — the model loads skills
13// itself via the `skill` tool. This dialog is for inspection.
14type skillsDialog struct {
15	active  bool
16	skills  []*skills.Skill
17	cursor  int
18	viewing *skills.Skill // when non-nil, render the body instead of the list
19	scroll  int           // body view scroll offset (in lines)
20}
21
22func newSkillsDialog() *skillsDialog { return &skillsDialog{} }
23
24// Open populates and shows the dialog with the given snapshot.
25func (d *skillsDialog) Open(s []*skills.Skill) {
26	d.active = true
27	d.skills = s
28	d.cursor = 0
29	d.viewing = nil
30	d.scroll = 0
31}
32
33// Close hides the dialog.
34func (d *skillsDialog) Close() { d.active = false }
35
36// Active reports whether the dialog is visible.
37func (d *skillsDialog) Active() bool { return d != nil && d.active }
38
39// HandleKey advances the dialog state.
40func (d *skillsDialog) HandleKey(k tui.Key) (closed bool) {
41	if !d.Active() {
42		return false
43	}
44
45	if d.viewing != nil {
46		// Body view keys.
47		switch k.Kind {
48		case tui.KeyEsc, tui.KeyEnter:
49			d.viewing = nil
50			d.scroll = 0
51		case tui.KeyUp:
52			if d.scroll > 0 {
53				d.scroll--
54			}
55		case tui.KeyDown:
56			d.scroll++
57		case tui.KeyPageUp:
58			d.scroll -= 8
59			if d.scroll < 0 {
60				d.scroll = 0
61			}
62		case tui.KeyPageDown:
63			d.scroll += 8
64		}
65		return false
66	}
67
68	// List view keys.
69	switch k.Kind {
70	case tui.KeyEsc:
71		d.Close()
72		return true
73	case tui.KeyUp:
74		if d.cursor > 0 {
75			d.cursor--
76		}
77	case tui.KeyDown:
78		if d.cursor < len(d.skills)-1 {
79			d.cursor++
80		}
81	case tui.KeyEnter:
82		if len(d.skills) > 0 {
83			d.viewing = d.skills[d.cursor]
84			d.scroll = 0
85		}
86	}
87	return false
88}
89
90// Render draws the picker or the body view.
91func (d *skillsDialog) Render(th tui.Theme, width int) []string {
92	if !d.Active() {
93		return nil
94	}
95
96	if d.viewing != nil {
97		return d.renderBody(th, width)
98	}
99
100	out := []string{frameHeader(th, "skills (enter to view, esc to close)", width)}
101	if len(d.skills) == 0 {
102		out = append(out, "  "+th.FG256(th.Muted, "no user skills loaded"))
103		out = append(out, "  "+th.FG256(th.Muted, "add SKILL.md under $ZOT_HOME/skills, .zot/skills, .claude/skills, or .agents/skills"))
104		out = append(out, frameRule(th, width))
105		return out
106	}
107
108	const maxRows = 12
109	start, end := visibleWindow(d.cursor, len(d.skills), maxRows)
110	if start > 0 {
111		out = append(out, "  "+th.FG256(th.Muted, fmt.Sprintf("\u2191 %d more above", start)))
112	}
113	for i := start; i < end; i++ {
114		s := d.skills[i]
115		row := formatSkillRow(s, width-2)
116		if i == d.cursor {
117			out = append(out, th.PadHighlight("  "+row, width))
118		} else {
119			out = append(out, "  "+th.FG256(th.Muted, row))
120		}
121	}
122	if end < len(d.skills) {
123		out = append(out, "  "+th.FG256(th.Muted, fmt.Sprintf("\u2193 %d more below", len(d.skills)-end)))
124	}
125	out = append(out, "  "+th.FG256(th.Muted, "run with /skill:<name> [request]"))
126	out = append(out, frameRule(th, width))
127	return out
128}
129
130func (d *skillsDialog) renderBody(th tui.Theme, width int) []string {
131	s := d.viewing
132	out := []string{
133		frameHeader(th, "skill: "+s.Name+"  (esc / enter to go back)", width),
134		"  " + th.FG256(th.Muted, s.Description),
135		"  " + th.FG256(th.Muted, "source: "+s.Source+"  ("+s.Path+")"),
136		"",
137	}
138
139	rendered := tui.RenderMarkdown(s.Body, th, width-4)
140	bodyLines := strings.Split(rendered, "\n")
141	for i, l := range bodyLines {
142		if len(l) > 0 && l[0] == tui.FlushLeftSentinel {
143			bodyLines[i] = l[1:]
144		}
145	}
146
147	const maxRows = 16
148	if d.scroll > len(bodyLines)-1 {
149		d.scroll = len(bodyLines) - 1
150	}
151	if d.scroll < 0 {
152		d.scroll = 0
153	}
154	end := d.scroll + maxRows
155	if end > len(bodyLines) {
156		end = len(bodyLines)
157	}
158	for _, line := range bodyLines[d.scroll:end] {
159		out = append(out, "    "+line)
160	}
161	if end < len(bodyLines) {
162		out = append(out, "  "+th.FG256(th.Muted, fmt.Sprintf("\u2193 %d more lines (down/pgdn)", len(bodyLines)-end)))
163	}
164	out = append(out, frameRule(th, width))
165	return out
166}
167
168func formatSkillRow(s *skills.Skill, maxWidth int) string {
169	left := fmt.Sprintf("%-20s  ", truncateLineSafe(s.Name, 20))
170	source := s.Source
171	if s.DisableModelInvocation {
172		source = "manual, " + source
173	}
174	src := "  " + truncateLineSafe(source, 16)
175	room := maxWidth - len(left) - len(src)
176	if room < 10 {
177		room = 10
178	}
179	desc := s.Description
180	if len(desc) > room {
181		if room <= 3 {
182			desc = strings.Repeat(".", room)
183		} else {
184			desc = desc[:room-3] + "..."
185		}
186	}
187	return left + desc + src
188}
189
190// truncateLineSafe limits s to n runes (not bytes) so multibyte
191// names + sources don't blow past the column.
192func truncateLineSafe(s string, n int) string {
193	r := []rune(s)
194	if len(r) <= n {
195		return s
196	}
197	if n <= 3 {
198		return strings.Repeat(".", n)
199	}
200	return string(r[:n-3]) + "..."
201}
202
203// visibleWindow centers cursor in a window of size n within total
204// items. Returns [start, end) bounds.
205func visibleWindow(cursor, total, n int) (start, end int) {
206	if total <= n {
207		return 0, total
208	}
209	start = cursor - n/2
210	if start < 0 {
211		start = 0
212	}
213	end = start + n
214	if end > total {
215		end = total
216		start = end - n
217	}
218	return
219}

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