Feature Specification: Migrate to WebKitGTK 6.0
Feature Branch: 004-migrate-to-webkitgtk
Created: 2025-01-21
Status: Draft
Input: User description: "Migrate To webkitgtk-6.0, I Want to migrate the entire project to webkitgtk6 in order to be able to enable GPU rendering through vulkan layer"
Execution Flow (main)
1. Parse user description from Input
→ Migrate browser to WebKitGTK 6.0 for Vulkan GPU rendering
2. Extract key concepts from description
→ Identified: migration, WebKitGTK 6.0, GPU rendering, Vulkan support
3. For each unclear aspect:
→ Performance targets marked for clarification
→ Migration timeline marked for clarification
4. Fill User Scenarios & Testing section
→ User flow: Browser continues to work with improved GPU performance
5. Generate Functional Requirements
→ Each requirement is testable
→ Migration scope defined
6. Identify Key Entities
→ Browser engine, rendering pipeline, GPU acceleration
7. Run Review Checklist
→ WARN "Spec has uncertainties around performance targets"
8. Return: SUCCESS (spec ready for planning)
⚡ Quick Guidelines
- ✅ Focus on WHAT users need and WHY
- ❌ Avoid HOW to implement (no tech stack, APIs, code structure)
- 👥 Written for business stakeholders, not developers
User Scenarios & Testing
Primary User Story
As a user of the dumber browser, I want the browser to utilize modern GPU acceleration capabilities through Vulkan rendering, resulting in smoother scrolling, faster page rendering, and improved performance for graphics-intensive web content, while maintaining all existing browser functionality.
Acceptance Scenarios
- Given a user opens the browser, When they navigate to any website, Then the browser renders pages using GPU acceleration when available
- Given a user visits a graphics-intensive website (e.g., with 3D content, animations), When the page loads, Then GPU rendering provides smooth performance without visual artifacts
- Given a system with Vulkan-capable GPU, When the browser starts, Then it automatically detects and enables GPU acceleration
- Given a system without Vulkan support, When the browser starts, Then it gracefully falls back to software rendering
- Given the browser is using GPU acceleration, When monitoring system resources, Then CPU usage is reduced compared to software rendering
Edge Cases
- What happens when GPU drivers are outdated or incompatible?
- How does system handle GPU driver crashes during browsing?
- What happens on systems with multiple GPUs (integrated + discrete)?
- How does browser perform on low-end GPUs vs high-end GPUs?
- What happens when switching between GPU and software rendering mid-session?
Requirements
Functional Requirements
- FR-001: System MUST maintain all existing browser functionality after migration
- FR-002: System MUST support GPU-accelerated rendering when Vulkan-capable hardware is available
- FR-003: System MUST provide fallback to software rendering when GPU acceleration is unavailable
- FR-004: System MUST maintain backward compatibility with existing user data (bookmarks, history, settings)
- FR-005: System MUST preserve current browser interface and user experience
- FR-006: System MUST detect GPU capabilities at startup and choose appropriate rendering path
- FR-007: System MUST handle GPU driver failures gracefully without crashing
- FR-008: Browser performance MUST improve by [NEEDS CLARIFICATION: specific performance target not specified - 20%? 50%? What metrics?]
- FR-009: System MUST support common web standards (HTML5, CSS3, JavaScript) without regression
- FR-010: System MUST maintain support for all previously working websites
- FR-011: GPU memory usage MUST remain within [NEEDS CLARIFICATION: acceptable limits not specified]
- FR-012: Migration MUST be completed within [NEEDS CLARIFICATION: timeline not specified]
Key Entities
- Browser Engine: Core rendering engine that processes and displays web content
- GPU Rendering Pipeline: System component responsible for hardware-accelerated graphics
- Fallback Renderer: Software-based rendering system for non-GPU scenarios
- Performance Monitor: Component tracking rendering performance and resource usage
- Compatibility Layer: System ensuring existing functionality works with new rendering engine
Review & Acceptance Checklist
GATE: Automated checks run during main() execution
Content Quality
- No implementation details (languages, frameworks, APIs)
- Focused on user value and business needs
- Written for non-technical stakeholders
- All mandatory sections completed
Requirement Completeness
- No [NEEDS CLARIFICATION] markers remain
- Requirements are testable and unambiguous (except marked items)
- Success criteria are measurable (performance targets needed)
- Scope is clearly bounded
- Dependencies and assumptions identified
Execution Status
Updated by main() during processing
- User description parsed
- Key concepts extracted
- Ambiguities marked
- User scenarios defined
- Requirements generated
- Entities identified
- Review checklist passed (has clarifications needed)