v0.1.0 47aaa0f

schedule_test.go RawHistoryFolder

1//go:build linux
2
3package session
4
5import (
6	"errors"
7	"testing"
8
9	"github.com/bnema/nefergui/internal/render"
10)
11
12// scheduleHarness plays the app and session sides of frameSchedule.
13type scheduleHarness struct {
14	t         *testing.T
15	s         *frameSchedule
16	draws     int
17	submits   []int // frame id (Quads length) of each submit attempt
18	changed   bool
19	blocked   bool
20	ready     bool
21	drawErr   error
22	submitErr error
23}
24
25func newHarness(t *testing.T) *scheduleHarness {
26	return &scheduleHarness{t: t, s: newFrameSchedule(), changed: true, ready: true}
27}
28
29func (h *scheduleHarness) step() bool {
30	h.t.Helper()
31	ok, err := h.s.Step(h.ready, func() (render.Frame, bool, error) {
32		h.draws++
33		return render.Frame{Quads: make([]render.Quad, h.draws)}, h.changed, h.drawErr
34	}, func(f render.Frame) (bool, error) {
35		h.submits = append(h.submits, len(f.Quads))
36		return !h.blocked, h.submitErr
37	})
38	if err != nil && h.drawErr == nil && h.submitErr == nil {
39		h.t.Fatal(err)
40	}
41	return ok
42}
43
44func TestScheduleBlockedFrameKeepsPreparedAndRetries(t *testing.T) {
45	h := newHarness(t)
46	h.blocked = true
47	if h.step() || h.draws != 1 || !h.s.NeedsRetry(false, true) {
48		t.Fatalf("blocked: draws=%d retry=%v", h.draws, h.s.NeedsRetry(false, true))
49	}
50	// Retries resubmit the same prepared frame without redrawing.
51	if h.step() || h.step() || h.draws != 1 || len(h.submits) != 3 || h.submits[2] != 1 {
52		t.Fatalf("retry redrew: draws=%d submits=%v", h.draws, h.submits)
53	}
54	h.blocked = false
55	if !h.step() || h.draws != 1 || h.s.NeedsRetry(false, true) {
56		t.Fatalf("release did not commit cleanly: draws=%d submits=%v", h.draws, h.submits)
57	}
58	if h.step() || len(h.submits) != 4 {
59		t.Fatalf("clean schedule submitted again: %v", h.submits)
60	}
61}
62
63func TestScheduleInvalidateReplacesChangedFrame(t *testing.T) {
64	h := newHarness(t)
65	h.blocked = true
66	h.step()
67	h.s.Invalidate()
68	h.blocked = false
69	if !h.step() || h.draws != 2 || h.submits[len(h.submits)-1] != 2 {
70		t.Fatalf("stale frame submitted: draws=%d submits=%v", h.draws, h.submits)
71	}
72}
73
74func TestScheduleNoOpInputKeepsUnsubmittedFrame(t *testing.T) {
75	h := newHarness(t)
76	h.blocked = true
77	h.step()
78	h.s.Invalidate()
79	h.changed = false
80	if h.step() || h.draws != 2 || h.submits[len(h.submits)-1] != 1 {
81		t.Fatalf("no-op lost held frame: draws=%d submits=%v", h.draws, h.submits)
82	}
83	h.blocked = false
84	if !h.step() || h.draws != 2 || h.submits[len(h.submits)-1] != 1 {
85		t.Fatalf("release lost held frame: draws=%d submits=%v", h.draws, h.submits)
86	}
87	if h.s.NeedsRetry(false, true) {
88		t.Fatal("committed schedule did not go idle")
89	}
90}
91
92func TestScheduleDrawUnchangedGoesIdle(t *testing.T) {
93	h := newHarness(t)
94	h.changed = false
95	if h.step() || h.draws != 1 || len(h.submits) != 0 {
96		t.Fatalf("unchanged draw: draws=%d submits=%v", h.draws, h.submits)
97	}
98	if h.s.NeedsRetry(false, true) {
99		t.Fatal("idle schedule asks for retry (busy loop)")
100	}
101	for i := 0; i < 3; i++ {
102		h.step()
103	}
104	if h.draws != 1 {
105		t.Fatalf("idle loop redrew %d times", h.draws)
106	}
107	h.s.Invalidate()
108	h.changed = true
109	if !h.step() || h.draws != 2 {
110		t.Fatalf("wake after idle: draws=%d", h.draws)
111	}
112}
113
114func TestScheduleWaitsForFrameCallback(t *testing.T) {
115	h := newHarness(t)
116	h.ready = false
117	if h.step() || h.draws != 0 || len(h.submits) != 0 || h.s.NeedsRetry(false, false) {
118		t.Fatalf("drew before frame callback: draws=%d", h.draws)
119	}
120	h.ready = true
121	if !h.step() || h.draws != 1 {
122		t.Fatalf("frame callback did not release draw: draws=%d", h.draws)
123	}
124	// A prepared frame waiting for a callback is woken by the event, not polled.
125	h.s.Invalidate()
126	h.blocked = true
127	h.step()
128	if h.s.NeedsRetry(false, false) || !h.s.NeedsRetry(false, true) {
129		t.Fatal("retry must follow frame readiness")
130	}
131}
132
133func TestSchedulePendingGPUForcesRetry(t *testing.T) {
134	h := newHarness(t)
135	h.changed = false
136	h.step()
137	if !h.s.NeedsRetry(true, false) {
138		t.Fatal("pending GPU work must schedule a bounded retry")
139	}
140}
141
142func TestScheduleErrorsPropagate(t *testing.T) {
143	h := newHarness(t)
144	h.drawErr = errors.New("draw")
145	if _, err := h.s.Step(true, func() (render.Frame, bool, error) { return render.Frame{}, false, h.drawErr }, nil); !errors.Is(err, h.drawErr) {
146		t.Fatalf("draw err = %v", err)
147	}
148	h.drawErr = nil
149	h.submitErr = errors.New("submit")
150	if ok, err := h.s.Step(true, func() (render.Frame, bool, error) { return render.Frame{}, true, nil }, func(render.Frame) (bool, error) { return true, h.submitErr }); ok || !errors.Is(err, h.submitErr) {
151		t.Fatalf("submit error: ok=%v err=%v", ok, err)
152	}
153}

Keyboard shortcuts

Single-key shortcuts are on. ctrl k and esc work whatever this says.

ctrl k :
go to a section, branch, tag, file or repository
?
this list
j k
move the row cursor down / up
enter
open the row under the cursor; on Files, a directory opens or closes in place
↑ ↓ ← → home end
in the file tree (focus on a row): previous / next row, close / open a directory or go to its parent / first entry, first / last row. They never open a file
l h
on Files: open a directory or a file / close a directory or go up to its parent, then to the parent page. Elsewhere: into the side panel (on a merge request, its files) / back to the content; there j k move between its controls
g g G
first / last row
/
filter the list; on Files, find a file anywhere in the repository (esc clears, enter opens the best match)
b
switch branch or tag
g s g f g c g b g m g i g r g a
tabs: summary, files, commits, branches & tags, merge requests, issues, releases, actions (when available)
g h
home
w
wide mode: use the whole width of the screen, or not (remembered)
y
copy a permalink pinned to the commit
d u x
diff: split / unified / collapse or expand all
e E
diff: the whole file in view / every file, with the lines the hunks hide
n
merge request: next note in the diff
esc
close a dialog, leave a field

Branches 1

Tags 12

↑↓ moveenter openesc close